hmm that may be cool too. right now I got a mission screen asking you whether you want to go after him because he got your ship covered in furballs (not self-made )
You find an old 'wanted' poster at a galcop office when you try to file a complaint against him.
Sure A_H use anything you like. Maybe as Wanted Dead or, well just dead actually! From the Traders Guild!
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
ok one hundred missing / ,open <dict> and '...' being read as a single symbol later... test attempt 2.
somehow lost 50 of the corrections...test3.
edit: woot. at least DP is now ingame.
router is acting up again. sorry no screenie.
however...
jup works too. robbed some space on the wiki.
this version is without any shaders.
Is LEGACY-plist depricated in v1.68?
I get all sorts of parsing errors, mentioning homebrew etc.
After rooting out [many] typo's and missing closing parts, I still end up with an error in line1.....in missiontext and in script.plists,
the two files I did not write in XML.
edit: still need to update code-snippets on previous page.
Is LEGACY-plist depricated in v1.68?
I get all sorts of parsing errors, mentioning homebrew etc.
After rooting out [many] typo's and missing closing parts, I still end up with an error in line1.....in missiontext and in script.plists,
the two files I did not write in XML.
Invalid XML plists are deprecated. Invalid OpenStep format plists have never been supported. :-)
I can’t really help you with your syntax problems without seeing the files.
@slez: yeah...that is exactly what I was thinking of. You having a holidays?
@codemonkey:
v0.0 (untested) code snippets were posted in first posts, but have since been edited much. (also not complete files, so not much use for syntax checking.) :-/
I'll start deactivating parts of code tonight to find the culprits...unless you have an automated method of checking thse things.
I'll also post the stderr.log s
Inside it smells of cabbages, refuse and chewybars as well as some other less likable odours....thankfully we (as admirers of Hesperus) don't have to go inside.
I plan on using some of Griff's shaders to make the exposed hullmetal stand out more.
I also hope to be able to create a 'trumble infection' shader, covering the hull in seemingly moving specles of all colours. I intend to apply it to some areas of the wreck.
the debate rages on as to the souce of those smells....
some blame Freddy, some say it is the lobstoids' food (which consists of mostly rotten fish and spoiled seafood derivates), the lobstoids don't have any opinion on the matter as they are unable to smell when on dryland. It could also be from the ship itself the purple mould that covers most of the starbourd side of the cargobay bulkhead, trumbles or even the remains of the previous owner... whose ghost stil haunts the dock-bot's AI-dreams.
How did you say you had gotten hold of this ship? Tionisla you say?
Last edited by Arexack_Heretic on Wed Jun 06, 2007 6:11 pm, edited 1 time in total.
Ohhhhhh, my baby. There she is. Isn't she gorgeous.
What are those simbols? Felix the cat on a bad day?
(first person to break my happy moment gets a bumper crop of Trumbles in their food dispensers!)
I was't the first. Na, na, na, ~~na!
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.