Renting a Station Hangar & Asteroid Belt Detection Equip
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- Arexack_Heretic
- Dangerous Subversive Element
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- Dr. Nil
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Re: A kind of manual version...
Thanks for the suggestion. It wouldn't be very user friendly for the OXPs I had in mind though*cat wrote:This is something lots of people want! You could achieve this kind of manually
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- Arexack_Heretic
- Dangerous Subversive Element
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It would be nice to be able to order ships to spec sometimes...
Instead of trekking through the cosmos looking in shipyards for that one special ship.
example:
select shiptype,upgrades.
Pay upfront,
visita chop-shop an independent shipyard at location X.
Have the ship waiting (for 0Cr) there,
trading in your current ship/cargo as normal.
I don't see an elegant way of scripting this.
forcing a specific ship to be availabe at shipyard X... maybe with Javascript, but not in pList.
---
Not very elegant, but custom fittings could be done by plisting all possible combinations.
Very not elegant actually, as it would not be compatible with equipment.OXPs.
Instead of trekking through the cosmos looking in shipyards for that one special ship.
example:
select shiptype,upgrades.
Pay upfront,
visit
Have the ship waiting (for 0Cr) there,
trading in your current ship/cargo as normal.
I don't see an elegant way of scripting this.
forcing a specific ship to be availabe at shipyard X... maybe with Javascript, but not in pList.
---
Not very elegant, but custom fittings could be done by plisting all possible combinations.
Very not elegant actually, as it would not be compatible with equipment.OXPs.
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- Dr. Nil
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What I would like is 3 simple script.plist commands
Save_playership - saves current configuration (including legal status, cargo etc) as an entry in the save file.
Set_playership - sets the playership to a ship from a shipyard.plist
Retrieve_playership - resets the playership to whatever is stored with the Save_playership
Along with the ability to save other places than the main stations, that is what would be needed for the Sidewinder Commander OXP to work.
Even without the ability to save at non main stations, I'm sure that those commands would make a lot of other cool OXPs possible.
Save_playership - saves current configuration (including legal status, cargo etc) as an entry in the save file.
Set_playership - sets the playership to a ship from a shipyard.plist
Retrieve_playership - resets the playership to whatever is stored with the Save_playership
Along with the ability to save other places than the main stations, that is what would be needed for the Sidewinder Commander OXP to work.
Even without the ability to save at non main stations, I'm sure that those commands would make a lot of other cool OXPs possible.
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I would like a ship supermarket, where pretty much all the ships are on offer, along with a full equipment department, so that you can pretty much buy and bling anything, but these would be be veryfew and far between, perhaps only one per galaxy!
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- JensAyton
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Just in case it hasn’t been made clear… script.plist is obsolete. There will be no new script.plist commands.Dr. Nil wrote:What I would like is 3 simple script.plist commands
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- Arexack_Heretic
- Dangerous Subversive Element
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Then regard it as a request for javascript functionality.
(Or advice on how to script it in JS)
@TGHC:
Yeah, that was my point. Legal factory outlets and illegal steal-on-demand (SOD).
Which allow ships to be kittedout as requested.
(The former has rather a longer deliverytime as the ship needs to be located, liberated, re-IDed, etc)
Maybe I'll script some more variant ships soon, with small deviations on performance or allowed equipment fittings.
A good time to roll out the 20odd Adder racer variations I have lying around.
I feel a mOod coming on.
(Or advice on how to script it in JS)
@TGHC:
Yeah, that was my point. Legal factory outlets and illegal steal-on-demand (SOD).
Which allow ships to be kittedout as requested.
(The former has rather a longer deliverytime as the ship needs to be located, liberated, re-IDed, etc)
Maybe I'll script some more variant ships soon, with small deviations on performance or allowed equipment fittings.
A good time to roll out the 20odd Adder racer variations I have lying around.
I feel a mOod coming on.
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- Dr. Nil
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I hope someone else will make the Sidewinder Commander OXP then, if such functions (like saving of ships, saving on special Behemoths, and scripting the movement on those Behemoths thorugh galaxies and even to interstellar positions) become available. I won't be me, as I've taken an oath never to learn Java or Javascript.
Dr. Nil wrote:Sidewinder Commander.
The commander is hired by the navy as a Sidewinder pilot. They store his ship while he works his way up in the navy ranks by completing missions from millitary bases and carriers in ever cooler naval ships. Mostly very short intensely battle oriented missions like carrier defense or interstellar raid.
The pay is lousy but there's lots of action and zero expenses. Instead of paying for gear you are given equipment according to the mission and of course matching your expendability (rank) with the expendability of your gear to the navy. I.e. you will only get a beam laser equipped sidewinder with nothing else to begin with and have to balance your play between letting others with better equipment take more of the heat in large battles, while still trying to grap some glory in order to advance in rank and get better equipped.
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- JensAyton
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I don’t see the logic in lumping them together, since they’re entirely unrelated.Dr. Nil wrote:...I've taken an oath never to learn Java or Javascript.
I’m not a huge fan of JavaScript, but seriously… compared to the plist scripts it’s incredibly sane.
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- Arexack_Heretic
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Why is that my Nihilistic brother?
Anyway, scripting planetinfo to include a desription of "$home is home to a $expletive asteroidbelt."
and add some slightly randomised asteroid area to the system,
maybe between the sun and planet would be appropriate?
or along the sun-planet axis?
Or maybe randomised locations, which you have to locate with the correct locatorbeacon codex"
This can be done on a per-system basis.
As I cannot think of a simple way to add the extra line to the system description.
(without invoking the enigmatic and magical JS)
Anyway, scripting planetinfo to include a desription of "$home is home to a $expletive asteroidbelt."
and add some slightly randomised asteroid area to the system,
maybe between the sun and planet would be appropriate?
or along the sun-planet axis?
Or maybe randomised locations, which you have to locate with the correct locatorbeacon codex"
This can be done on a per-system basis.
As I cannot think of a simple way to add the extra line to the system description.
(without invoking the enigmatic and magical JS)
Riding the Rocket!
- Captain Hesperus
- Grand High Clock-Tower Poobah
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I'd like to be able to *sell* equipment!
I mean, I've been trying to upgrade the Dubios Profit to a Python ET Special, but every time I have the creds to afford one, I'm scotched by the fact that they have a Galactic Hyperdrive fitted, pushing the price just beyond my ability to buy it and have some cash for trading. <gnashes teeth>
<EDIT> Actually, maybe having 'Factory Stockists' that sell a number of ships with factory spec (i.e. no weapons or equipment) might be nice.
Captain Hesperus
I mean, I've been trying to upgrade the Dubios Profit to a Python ET Special, but every time I have the creds to afford one, I'm scotched by the fact that they have a Galactic Hyperdrive fitted, pushing the price just beyond my ability to buy it and have some cash for trading. <gnashes teeth>
<EDIT> Actually, maybe having 'Factory Stockists' that sell a number of ships with factory spec (i.e. no weapons or equipment) might be nice.
Captain Hesperus
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May be, but I also am not very much looking forward to learning JavaScript. You can say what you want against the plist scripts, but I learned to use and script them in something like ten minutes.Ahruman wrote:I’m not a huge fan of JavaScript, but seriously… compared to the plist scripts it’s incredibly sane.
Compared to that and just from looking into the small examples you have published here and there JavaScript seems to be mainly one thing: incredibly complicated.
- Arexack_Heretic
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- Captain Hesperus
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- Arexack_Heretic
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