getting complex in my building now - i'm doing a spacestation. prob i think i'm going to run into is rotating a couple of its subents. i've done my docking slit, aligned the middle of it at 0-0-0, and due to the shape of the model in full, this means that the spinning parts are not aligned over any of the axes.
so, can anyone explain this to me please (entry from wiki) :
what do the numbers mean? i'm guessing one is the actual speed, the rest some reference point? i want counter-rotating bits, so hopefully negativising (?!) the speed would give it an anticlockwise spin :-/Rotational Velocity
May be applied to a sub-entity, like the following entry to the subentity spines of the Weeviloid Hunter. Takes the form of quaternions. The following example enables rotation around the Z-axis.
Example:
<key>rotational_velocity</key>
<string>0.707 0.0 0.0 0.707</string>
cheers in advance