Injector Grades OXP

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Injector Grades OXP

Post by Redspear »

Ever wondered why the Mamba is reltively slow for a ship with a racing heritage?

Why the Fer de Lance can be outrun by many pirates despite its reputation as the hunter's vessel of choice?
Or perhaps why the adder is sometimes chosen as a budget racer or smuggler when it's slower than almost every vessel bar the freighters?

Maybe it's just me but some of those have bugged me since I first played elite.

For oolite I've made several oxps that play with ship speed, even contradicting myself in places. This oxp is an attempt to come up with a more wide reaching solution that respects both the speed values set out within elite AND those reinvented by oolite.

  • What does it do?
    • Changes injector burn rate of some vessels (efficiency grade)
    • Changes injector burn rate and injector speed rate of some other vessels (performance grade)
  • Lore Reasons
    • To address some of the lore of both the elite manual and its inheritance to the oolite wiki
    • To address (but nort remove) the 'missing gap' of 0.05LM between the viper/mamba and the sidewinder, currently only inhabited by the player version of the Mk III
  • Gameplay Reasons
    • To make the Fer de Lance more of a competitor to the Cobra Mk III, even to the extent of being a possible upgrade depending on play style
    • To enable some of the assassins and hunters to be more persistant
    • To make some of the slowest vessels in their class a bit more viable as player ships


It's really just a shipdata list that splits the core shipset into three categories:


Injector Grade C (Standard)

Asp, Boa, Boa Cruiser, Cobra Mk I, Cobra Mk III, Sidewinder, Viper, Viper Interceptor, Worm

As you were, no changes.


Injector Grade B (Efficiency)

Anaconda, Gecko, Krait, Moray Medical Ship, Python, Shuttle, Transporter

Injector burn rate approximately halved, making injector use more fuel efficient.


Injector Grade A (Performance)

Adder, Mamba, Moray, Fer de Lance

Injector burn rate reduced somewhat and injector speed factor increased from 7 to 10.


Max Injector Speed (if all ships had injectors)

Without OXP ___ With OXP


3.64 viper int. ___ 3.64 viper int.
.... no change here

2.80 asp mk 2 ___ 3.20 mamba
.... the mamba can now go the fastest but not for the longest

2.59 s-winder ___ 3.00 fer de lance, moray
.... only pirate escaping that speed is in a mamba

2.45 cob. 3(p) ___ 2.80 asp
.... the asp is still the fastest player ship when not injecting

2.24 mmb,vpr ___ 2.45 cob. 3(p)
.... there are only two ships that can go faster than the mk3 that couldn't before

2.10 krait etc. ___ 2.40 adder
.... more chance to escape in an adder granting more appeal as a start choice


  • Please note that pirate kraits and fer de lances often have injectors and can pursue a player near relentlessly in the default game.
    There are at least three choices in this regard.

    1. Don't install this oxp and they wont get any faster or have more stamina
    2. Consider installing [EliteWiki] Equipment by Ship Role to address pirate injector use not always making sense
    3. Embrace the challenge

Will upload once the wiki returns to accepting oxz files.
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Re: Injector Grades OXP

Post by Wildeblood »

Redspear wrote: Thu Jul 24, 2025 6:13 pm
Will upload once the wiki returns to accepting oxz files.
It shouldn't ever accept example.oxz as an upload, that represents an unknown mime-type.
It should accept example.zip as an upload; you set the destination filename to example.oxz in the dialogue box labelled "Destination filename".
"Must keep this response efficient to preserve remaining context."
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Re: Injector Grades OXP

Post by Redspear »

Wildeblood wrote: Thu Jul 24, 2025 7:07 pm
you set the destination filename to example.oxz in the dialogue box labelled "Destination filename".
You mean within manifest.plist?
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Re: Injector Grades OXP

Post by Wildeblood »

Look: https://wiki.alioth.net/index.php/Special:Upload

Under "Choose file", and above "Summary".

Hey, waidaminute... it says on there: "Permitted file types: png, gif, jpg, jpeg, webp, oxz, zip, oxp."

Well, that's odd.
"Must keep this response efficient to preserve remaining context."
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Re: Injector Grades OXP

Post by Redspear »

Thanks.

My experience has been that once I select the file to upload (prepackaged AND prenamed to oxz) that box auto-fills and everything works just fine.

However, doing it your way of uploading the file as a zip and renaming to oxz should get round this issue which, as I recall, has occurred before.
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Re: Injector Grades OXP

Post by Redspear »

Tried the zip to oxz destination filename thing. Not working for me.
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Re: Injector Grades OXP

Post by phkb »

Wildeblood wrote: Thu Jul 24, 2025 7:07 pm
It shouldn't ever accept example.oxz as an upload, that represents an unknown mime-type.
It should accept example.zip as an upload; you set the destination filename to example.oxz in the dialogue box labelled "Destination filename".
I've never had to do that. I upload everything as oxz.
Redspear wrote: Thu Jul 24, 2025 6:13 pm
Will upload once the wiki returns to accepting oxz files.
I just uploaded one, so it's working for me. Can you confirm if it's still not working for you?
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Re: Injector Grades OXP

Post by Redspear »

Got it to work.

https://wiki.alioth.net/img_auth.php/3/ ... grades.oxz

Issue seemed to be the zipping of the file. Redid it and it uploaded first go.
Thanks.
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