Lost In Space OXZ

Discussion and information relevant to creating special missions, new ships, skins etc.

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Wildeblood
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Lost In Space OXZ

Post by Wildeblood »

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Cholmondely
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Re: Lost In Space OXZ

Post by Cholmondely »

So what does v.0.8 add?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Wildeblood
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Re: Lost In Space OXZ

Post by Wildeblood »

Cholmondely wrote: Tue Jul 08, 2025 10:19 pm
So what does v.0.8 add?
It splits one file (lost_in_space.js) into three, by separating text strings into descriptions.plist, and test functions into lost_in_space_tests.js. So, now the main script only includes three functions: playerEnteredNewGalaxy, _renewSystem and _resetAllSystemsInGalaxy. Any future tinkerer, regardless of javascriphobia level, should be able to read it and intuit how it works.

In short (unless I broke something while extracting the descriptions.plist), my work here is done.
"Must keep this response efficient to preserve remaining context."
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