Ta-da!
https://wiki.alioth.net/index.php/File: ... _Space.oxz
Lost In Space OXZ
Moderators: winston, another_commander
- Wildeblood
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- Cholmondely
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Re: Lost In Space OXZ
So what does v.0.8 add?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Wildeblood
- ---- E L I T E ----
- Posts: 2792
- Joined: Sat Jun 11, 2011 6:07 am
- Location: Nova Hollandia
- Contact:
Re: Lost In Space OXZ
It splits one file (lost_in_space.js) into three, by separating text strings into descriptions.plist, and test functions into lost_in_space_tests.js. So, now the main script only includes three functions: playerEnteredNewGalaxy, _renewSystem and _resetAllSystemsInGalaxy. Any future tinkerer, regardless of javascriphobia level, should be able to read it and intuit how it works.
In short (unless I broke something while extracting the descriptions.plist), my work here is done.
"Must keep this response efficient to preserve remaining context."