Main station variety

General discussion for players of Oolite.

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Cholmondely
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Re: Main station variety

Post by Cholmondely »

Captain Beatnik did a lot of imagining around Riredi.

See Sector1/Riredi for a selection of his lore and links to the rest.




There are equivalents in Lave, Tionisla (TOGY & TCA: 6 OXPs - did you explore much there?), Tianve (1 OXP) and Lerelace (needs the Taranis OXP). DGill's Feudal States OXP Suite does something with the lore for Digebiti, Aronar & Tibecea (especially Tibecea). Also Aruszati (with Rescue Stations OXP). And [EliteWiki] Jaguar Company hides stations in some dangerous systems. As does [EliteWiki] HIMSN (but in a mere handful dotted across the Eight).

I'd love to do more for Digebiti but lack the skills. Daddyhoggy had hopes for Sector1/Teorge and Alnivel had hopes for Sector1/Zarece but got clobbered by ex-comrade Putin.



See [EliteWiki] Exploration for the other galaxies.



If you decide to start again with a new [EliteWiki] Jameson, you could have a bash with [EliteWiki] Hermitage (take the "easy start" in Rexebe) and add in [EliteWiki] Diplomancy, Phkb's "Rexebe Citizen" & [wiki]Mandotech Station & Shipyards[/wiki].
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Main station variety

Post by Bicorn »

I kind of wonder though why the Riredi OXP makes the nebulae in the sky look so different from everywhere else. (I assume it's the one doing it, at least.) I don't necessarily dislike them, but it's a bit noticeable when you jump in from a neighbouring system and suddenly the sky is completely different.
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Re: Main station variety

Post by phkb »

Bicorn wrote: Sat Jul 05, 2025 1:26 am
I kind of wonder though why the Riredi OXP makes the nebulae in the sky look so different from everywhere else.
I think the answer is right there. To make the system look different to everywhere else.
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Re: Main station variety

Post by Bicorn »

phkb wrote: Sat Jul 05, 2025 2:03 am
Bicorn wrote: Sat Jul 05, 2025 1:26 am
I kind of wonder though why the Riredi OXP makes the nebulae in the sky look so different from everywhere else.
I think the answer is right there. To make the system look different to everywhere else.
Yeah, but nebulae are the sort of thing that's visible from interstellar distances. It feels weird that you can see them there but not at the neighbouring systems.
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Re: Main station variety

Post by phkb »

You can tweak the numbers if you want. In the planetinfo.plist file, the entries you want to play with are:

Code: Select all

        sky_blur_cluster_chance = 0.80; // chance of adding nebula
        sky_blur_scale = 10; // size of nebula created
        sky_n_blurs = 600; // defines how many nebula to create (normal is around 80)
The last one is quite elevated over normal.
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Re: Main station variety

Post by Bicorn »

phkb wrote: Sat Jul 05, 2025 2:19 am
You can tweak the numbers if you want. In the planetinfo.plist file, the entries you want to play with are:

Code: Select all

        sky_blur_cluster_chance = 0.80; // chance of adding nebula
        sky_blur_scale = 10; // size of nebula created
        sky_n_blurs = 600; // defines how many nebula to create (normal is around 80)
The last one is quite elevated over normal.
Mm, I'm using the manager version, though. Is it possible to override parts of a managed add-on so I don't need to re-tweak whenever there's an update?
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Re: Main station variety

Post by phkb »

You could try creating a planetinfo.plist file in your AddOns folder (probably create a subfolder called "ZZ_MyTweaks.oxp" or something like that to try and force it to load last). Add a "Config" folder, and put the file in there.
The content would look like this:

Code: Select all

{
	"0 210" = {
	        sky_blur_cluster_chance = 0.80;
        	sky_blur_scale = 10;
	        sky_n_blurs = 600;
	};
}
That should work in you keep the Riredi.OXP as a managed addons. I think. Maybe. YMMV. :D
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Re: Main station variety

Post by Bicorn »

phkb wrote: Sat Jul 05, 2025 3:16 am
You could try creating a planetinfo.plist file in your AddOns folder (probably create a subfolder called "ZZ_MyTweaks.oxp" or something like that to try and force it to load last). Add a "Config" folder, and put the file in there.
The content would look like this:

Code: Select all

{
	"0 210" = {
	        sky_blur_cluster_chance = 0.80;
        	sky_blur_scale = 10;
	        sky_n_blurs = 600;
	};
}
That should work in you keep the Riredi.OXP as a managed addons. I think. Maybe. YMMV. :D
I'll give it a try!
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Re: Main station variety

Post by Wildeblood »

phkb wrote: Sat Jul 05, 2025 3:16 am
You could try creating a planetinfo.plist file in your AddOns folder (Read what the sensible man below suggests. probably create a subfolder called "ZZ_MyTweaks.oxp" or something like that to try and force it to load last). Add a "Config" folder, and put the file in there.
The content should look like this:

Code: Select all

{
	"0 210" = {
		layer = 2;
	        sky_blur_cluster_chance = 0.80;
        	sky_blur_scale = 10;
	        sky_n_blurs = 600;
	};
}
That should work if you keep the Riredi.OXP as a managed addon.
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Re: Main station variety

Post by Bicorn »

Incidentally, I noticed the Riredi OXP adds an import ban for radioactives. How does that interact with Illegal Goods Tweak, which effectively makes all controlled goods illegal in both directions?
(The vanilla game's import/export split never really made sense for me. Why in the world would a government ban carrying drugs out but be fine with people bringing them in?)
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Re: Main station variety

Post by Cholmondely »

Bicorn wrote: Tue Jul 08, 2025 8:38 pm
Incidentally, I noticed the Riredi OXP adds an import ban for radioactives. How does that interact with Illegal Goods Tweak, which effectively makes all controlled goods illegal in both directions?
(The vanilla game's import/export split never really made sense for me. Why in the world would a government ban carrying drugs out but be fine with people bringing them in?)
The Riredi import ban is Captain Beatnik's and is based on his lore, so it ended up in his OXP.

Illegal Goods Tweak has been endlessly tweaked by Phkb, making sure that it works with the plethora of other trade-influencing OXPs out there - he's been to a lot of trouble doing this for endless OXPs. The most important was sorting out the old conflict between [EliteWiki] Smugglers and [EliteWiki] New Cargoes.

The illegal imports vs legal exports dates back to the original 1984 [EliteWiki] Classic Elite whose size was a mere fraction of our modern save files. One of our older players who played Classic Elite might know about the handwavium of the day.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Main station variety

Post by phkb »

Bicorn wrote: Tue Jul 08, 2025 8:38 pm
How does that interact with Illegal Goods Tweak, which effectively makes all controlled goods illegal in both directions?
There should be no conflicts with IGT. There would be more potential for a conflict with Smugglers, but in the event Smugglers decides to make radioactives illegal in Riredi, they would just be in a fight of multipliers: Riredi adjusting the price and quantity down a touch, and Smugglers increasing the price again.
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Re: Main station variety

Post by Cholmondely »

Captain Beatnik wrote: Sun Jan 12, 2014 1:14 pm
"Riredi is very fabled for the Rirediian mountain slug. These gigantic creatures are isles of flourishing life on the barren planet and each of them forms a complete ecosystem. Dealing with radioactives is strictly prohibited on this world because radiation is harmful to the slugs. Riredi is home of Coluber Inc. and Riredisec Ltd."
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Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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