Enhance my savegame
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Enhance my savegame
I've been missing the opportunity to play oolite online/MP scince day one. Knowing that it won't be implemented soon i was thinking about some sort of common savegame. You upload your savegame and sort of pass it on to others like a continuous narrative.
I'd upload the file here but due to security concerns maybe there can be a better solution.
I'd upload the file here but due to security concerns maybe there can be a better solution.
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Re: Enhance my savegame
might be a bit complicated, the next person would have to have the exact same OXZ's installed as well.
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Re: Enhance my savegame
interesting.... is there a cross platform VM engine? say VMware that runs on all 3 platforms and a single VM could be passed around?
be interesting..... say each player gets to do a set number of jumps. then has to pass it on... could have a box account where it lives.
next commander would have to hit the ground running, especially if cody got hold of it and stacked a dozen courier jobs on a tight schedule... lol
be interesting..... say each player gets to do a set number of jumps. then has to pass it on... could have a box account where it lives.
next commander would have to hit the ground running, especially if cody got hold of it and stacked a dozen courier jobs on a tight schedule... lol
Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
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OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
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Re: Enhance my savegame
I think VirtualBox is quite universalspud42 wrote:interesting.... is there a cross platform VM engine? say VMware that runs on all 3 platforms and a single VM could be passed around?
be interesting..... say each player gets to do a set number of jumps. then has to pass it on... could have a box account where it lives.
next commander would have to hit the ground running, especially if cody got hold of it and stacked a dozen courier jobs on a tight schedule... lol
Is there a link or a description? Why would one pass on a VM when you can pass on savegames though?
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Re: Enhance my savegame
Link to a_c's alternate binary distribution: BB link.
Rather than passing on a VM, you could use the scenario options in Oolite to create a game that automatically limits the OXP's, so when the player opens the save file, it would only allow the OXP's agreed to by the players involved.
See this page on the wiki: Scenarios.plist.
Rather than passing on a VM, you could use the scenario options in Oolite to create a game that automatically limits the OXP's, so when the player opens the save file, it would only allow the OXP's agreed to by the players involved.
See this page on the wiki: Scenarios.plist.
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Re: Enhance my savegame
because if there is an item in the save that depends on a certain OXZ , and the next commander doesnt have it installed then at best items will be missing , a save could be corrupted etc.OldThrashbarg wrote: ↑Sun Jan 21, 2018 7:27 pmIs there a link or a description? Why would one pass on a VM when you can pass on savegames though?
i wouldnt call a 178MB VM weighty.
i suppose that a read.me file with the required OXZ's to install is all thats needed. then a new commander could set up a new oolite download the needed OXZ'z and then load up the save...
it would have to be limited to 1 player at a time or we will have multiple branching saves....
Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
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or simply
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or simply
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Re: Enhance my savegame
Ok, some time has passed, but why not agree on a specific version/OXZ?spud42 wrote: ↑Mon Jan 22, 2018 8:19 ambecause if there is an item in the save that depends on a certain OXZ , and the next commander doesnt have it installed then at best items will be missing , a save could be corrupted etc.OldThrashbarg wrote: ↑Sun Jan 21, 2018 7:27 pmIs there a link or a description? Why would one pass on a VM when you can pass on savegames though?
i wouldnt call a 178MB VM weighty.
i suppose that a read.me file with the required OXZ's to install is all thats needed. then a new commander could set up a new oolite download the needed OXZ'z and then load up the save...
it would have to be limited to 1 player at a time or we will have multiple branching saves....
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Re: Enhance my savegame
Did you see this: https://wiki.alioth.net/index.php/Nexus (Hiran's attempt at introducing a multi-player element into Oolite)?OldThrashbarg wrote: ↑Tue Jan 09, 2018 1:01 pmI've been missing the opportunity to play oolite online/MP scince day one. Knowing that it won't be implemented soon i was thinking about some sort of common savegame. You upload your savegame and sort of pass it on to others like a continuous narrative.
I'd upload the file here but due to security concerns maybe there can be a better solution.

Not to mention his Oolite Starter which allows transference of saved games with OXP information.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Enhance my savegame
Virtualbox is available to all three relevant platforms.spud42 wrote: ↑Wed Jan 10, 2018 12:33 pminteresting.... is there a cross platform VM engine? say VMware that runs on all 3 platforms and a single VM could be passed around?
be interesting..... say each player gets to do a set number of jumps. then has to pass it on... could have a box account where it lives.
next commander would have to hit the ground running, especially if cody got hold of it and stacked a dozen courier jobs on a tight schedule... lol
The list of necessary OXPs could be handled by Oolite Starter - not much is missing.
The bigger problem: How would you sort out race conditions? What if two players start from the same savegame, then one saves and ghe other saves later. Which of the two versions should or would get stored for the next player?
(This is not a technical question. Technically there are different ways to achieve one or the other result. The question is which result we want to have).
Last edited by hiran on Wed Nov 15, 2023 5:41 pm, edited 1 time in total.
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Re: Enhance my savegame
OoliteStarter already can export the list of installed expansion such that the next player can simply import it.
Plus it extends the savegames to contain OXP information.
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Re: Enhance my savegame
It's been a while. The aegidian.org guy who was sort of my entry point to get to the oolite bulletins seems to be moving boats around in UK now, but i'm glad the boards are still up. Even my thread still dwells here. Unfortunately all my Updates and Addons and also my savegames were lost over the last years. I'm eager to learn about ambitions to include multiplayer elements in oolite.Cholmondely wrote: ↑Wed Nov 15, 2023 3:48 pmDid you see this: https://wiki.alioth.net/index.php/Nexus (Hiran's attempt at introducing a multi-player element into Oolite)?
Not to mention his Oolite Starter which allows transference of saved games with OXP information.
But until then, the basic idea would be swapping a savegame back and forth over a thread on the oolite-boards. Each player adapts it, flies exactly one jump, docks on a station and then uploads the savegame here, passing it on. Maybe commenting on missions or contracts, long term plans for equipment or trade strategies.
The question of the proper version is relevant, i remember starting with the version available at standard debian repositories, but having a way more immersive and diversive experience with the latest version and some of the OXZs. Allthough i advocate more 'universal' and therefore more plain and simple version for experiments like this, at least for start.OldThrashbarg wrote: ↑Fri Oct 04, 2019 11:43 amOk, some time has passed, but why not agree on a specific version/OXZ?
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Re: Enhance my savegame
Welcome back!OldThrashbarg wrote: ↑Tue Jul 08, 2025 8:40 amIt's been a while. The aegidian.org guy who was sort of my entry point to get to the oolite bulletins seems to be moving boats around in UK now, but i'm glad the boards are still up. Even my thread still dwells here. Unfortunately all my Updates and Addons and also my savegames were lost over the last years. I'm eager to learn about ambitions to include multiplayer elements in oolite.Cholmondely wrote: ↑Wed Nov 15, 2023 3:48 pmDid you see this: https://wiki.alioth.net/index.php/Nexus (Hiran's attempt at introducing a multi-player element into Oolite)?
Not to mention his Oolite Starter which allows transference of saved games with OXP information.
But until then, the basic idea would be swapping a savegame back and forth over a thread on the oolite-boards. Each player adapts it, flies exactly one jump, docks on a station and then uploads the savegame here, passing it on. Maybe commenting on missions or contracts, long term plans for equipment or trade strategies.
The question of the proper version is relevant, i remember starting with the version available at standard debian repositories, but having a way more immersive and diversive experience with the latest version and some of the OXZs. Allthough i advocate more 'universal' and therefore more plain and simple version for experiments like this, at least for start.OldThrashbarg wrote: ↑Fri Oct 04, 2019 11:43 amOk, some time has passed, but why not agree on a specific version/OXZ?
Hiran's
![[EliteWiki]](/images/elitewikismall.png)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Enhance my savegame
Cholmondely wrote: ↑Tue Jul 08, 2025 9:46 am
Hiran'sOolite Starter can now create a file listing (almost?) all the OXPs in one's game - and this file can be passed on to another. But I'm unconvinced that you would have enough takers, I'm afraid.
It's not a big deal. If the board is being maintained it doesn't matter if the thread with the attatched savedgame-files rests a while, anyone can allways pick it up whenever they want to.
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Re: Enhance my savegame
While the list of OXPs is not so long, Oolite Saved Games can now be stonkingly massive - many, many times larger than the original game code for Classic Elite! And far too large to post here on the BB.OldThrashbarg wrote: ↑Tue Jul 08, 2025 1:01 pmCholmondely wrote: ↑Tue Jul 08, 2025 9:46 am
Hiran'sOolite Starter can now create a file listing (almost?) all the OXPs in one's game - and this file can be passed on to another. But I'm unconvinced that you would have enough takers, I'm afraid.
It's not a big deal. If the board is being maintained it doesn't matter if the thread with the attatched savedgame-files rests a while, anyone can allways pick it up whenever they want to.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?