Adding more galaxies? Easy(ish). Adding more star systems? Not so much... From what I can remember (and it was a long time ago now!) it's like how a_c said it, there's a lot of references to 256 (or 255 if 0 is included) in the code, and even if you go through and change them all, the game has been designed around the fact there are 256 systems, so that number is pretty baked into the code!
So, not impossible, as nothing really is, but it would be a lot of work to go through and amend it, and finding all the references would take a very long time... But you'd need more variety, otherwise it would just be more of the same. Take No Man's Sky as an example - its a great game, with lots to do, but the planet variation gets old pretty quick, even with all the latest updates. Procedural generation is great, but it can only do so much, and after a while you tend to see the same patterns over and over again...
More/ larger galaxies
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Re: More/ larger galaxies
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Re: More/ larger galaxies
Do you have any of your old code for 1.77.1? I'd rather like to put it up on our wiki (1.77.1 is still easily downloadable). And if you have any tips for changing the Eight with our newer versions of Oolite, I'd be interested in them too!
PS. Have you seen Tsoj's/Cbr's HIMSN? Phkb was ruminating about adding some missions last month.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: More/ larger galaxies
In the context of elite/oolite, absolutely true. However...
On a large canvas, I can add a splash of blue and it needn't dominate the painting, on a smaller one that becomes less likely.
256 might seem like a lot of options but when, as you point out, there are already repeating patterns, then adding more isn't about getting more system variation (because it doesn't offer that in any significant sense) but rather about getting more room for manouver, more potential.
Possibly the major motivation for my rescaling system sizes was because I was disappointed at noticing the orbital station when I was only about half way to the planet. Adding things halfway doen the spacelane or anything big anywhere (as many oxps did) only made things worse. The former issue was 'fixed' by making the planets bigger, the latter simply by granting more space, even when the space itself added 'nothing'.
Re: More/ larger galaxies
If I did it would be on an old laptop, even the specs listed in my signature are our of date, sporting much newer laptop and desktop these days!Cholmondely wrote: ↑Wed May 28, 2025 12:12 pmDo you have any of your old code for 1.77.1? I'd rather like to put it up on our wiki (1.77.1 is still easily downloadable). And if you have any tips for changing the Eight with our newer versions of Oolite, I'd be interested in them too!
Can't say that I have, I have been absent for a long time. Today was the first time I had actually logged in for years!Cholmondely wrote: ↑Wed May 28, 2025 12:12 pmPS. Have you seen Tsoj's/Cbr's HIMSN? Phkb was ruminating about adding some missions last month.
I will, of course, always have a special place in my heart for this game!
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Re: More/ larger galaxies
I agree, if this game has one major failing its too much empty space. Adding more to thr game did just seem to cause performance issues.Redspear wrote: ↑Wed May 28, 2025 12:45 pmPossibly the major motivation for my rescaling system sizes was because I was disappointed at noticing the orbital station when I was only about half way to the planet. Adding things halfway doen the spacelane or anything big anywhere (as many oxps did) only made things worse. The former issue was 'fixed' by making the planets bigger, the latter simply by granting more space, even when the space itself added 'nothing'.
As controversial as this may be...is it maybe time for Oolite 2 (ie a new engine)? One that does allow for all of these things, taking into consideration the leap in technology in the decades since this engine for this game was first coded.
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Re: More/ larger galaxies
I might have it.. or at least the files you were kind enough to share.Pleb wrote: ↑Wed May 28, 2025 12:45 pmIf I did it would be on an old laptopCholmondely wrote: ↑Wed May 28, 2025 12:12 pmDo you have any of your old code for 1.77.1? I'd rather like to put it up on our wiki (1.77.1 is still easily downloadable). And if you have any tips for changing the Eight with our newer versions of Oolite, I'd be interested in them too!
Would neeed to do a diff (?) comparison with the standard 1.77.1 code I expect (which I never got around to doing) but in theory 'we' do have the (old) code...
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Re: More/ larger galaxies
It's not controversial. But it would seem highly unlikely. We don't have the developers. There is a_c, pretty much all alone in the Admiral's bridge. He has one or two members of flag rank, but all the old chaps have retired, or been devoured by the Witchspace Lobster. It would be utterly unfair to lump a project of this size onto our currently depleted Admiralty.
And as for us AppleMac players, we're stuffed!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?