More/ larger galaxies

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Pleb
---- E L I T E ----
---- E L I T E ----
Posts: 911
Joined: Sun Apr 29, 2012 2:23 pm
Location: United Kingdom

Re: More/ larger galaxies

Post by Pleb »

Adding more galaxies? Easy(ish). Adding more star systems? Not so much... From what I can remember (and it was a long time ago now!) it's like how a_c said it, there's a lot of references to 256 (or 255 if 0 is included) in the code, and even if you go through and change them all, the game has been designed around the fact there are 256 systems, so that number is pretty baked into the code!

So, not impossible, as nothing really is, but it would be a lot of work to go through and amend it, and finding all the references would take a very long time... But you'd need more variety, otherwise it would just be more of the same. Take No Man's Sky as an example - its a great game, with lots to do, but the planet variation gets old pretty quick, even with all the latest updates. Procedural generation is great, but it can only do so much, and after a while you tend to see the same patterns over and over again...
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3

Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
User avatar
Cholmondely
Archivist
Archivist
Posts: 6011
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: More/ larger galaxies

Post by Cholmondely »

Pleb wrote: Wed May 28, 2025 11:41 am
Adding more galaxies? Easy(ish). Adding more star systems? Not so much...
Do you have any of your old code for 1.77.1? I'd rather like to put it up on our wiki (1.77.1 is still easily downloadable). And if you have any tips for changing the Eight with our newer versions of Oolite, I'd be interested in them too!

PS. Have you seen Tsoj's/Cbr's HIMSN? Phkb was ruminating about adding some missions last month.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
Redspear
---- E L I T E ----
---- E L I T E ----
Posts: 2809
Joined: Thu Jun 20, 2013 10:22 pm
Location: On the moon Thought, orbiting the planet Ignorance, looking through a telescope with the lens cap on

Re: More/ larger galaxies

Post by Redspear »

Pleb wrote: Wed May 28, 2025 11:41 am
Procedural generation is great, but it can only do so much, and after a while you tend to see the same patterns over and over again...
In the context of elite/oolite, absolutely true. However...

On a large canvas, I can add a splash of blue and it needn't dominate the painting, on a smaller one that becomes less likely.
256 might seem like a lot of options but when, as you point out, there are already repeating patterns, then adding more isn't about getting more system variation (because it doesn't offer that in any significant sense) but rather about getting more room for manouver, more potential.

Possibly the major motivation for my rescaling system sizes was because I was disappointed at noticing the orbital station when I was only about half way to the planet. Adding things halfway doen the spacelane or anything big anywhere (as many oxps did) only made things worse. The former issue was 'fixed' by making the planets bigger, the latter simply by granting more space, even when the space itself added 'nothing'.
User avatar
Pleb
---- E L I T E ----
---- E L I T E ----
Posts: 911
Joined: Sun Apr 29, 2012 2:23 pm
Location: United Kingdom

Re: More/ larger galaxies

Post by Pleb »

Cholmondely wrote: Wed May 28, 2025 12:12 pm
Do you have any of your old code for 1.77.1? I'd rather like to put it up on our wiki (1.77.1 is still easily downloadable). And if you have any tips for changing the Eight with our newer versions of Oolite, I'd be interested in them too!
If I did it would be on an old laptop, even the specs listed in my signature are our of date, sporting much newer laptop and desktop these days!
Cholmondely wrote: Wed May 28, 2025 12:12 pm
PS. Have you seen Tsoj's/Cbr's HIMSN? Phkb was ruminating about adding some missions last month.
Can't say that I have, I have been absent for a long time. Today was the first time I had actually logged in for years!

I will, of course, always have a special place in my heart for this game!
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3

Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
User avatar
Pleb
---- E L I T E ----
---- E L I T E ----
Posts: 911
Joined: Sun Apr 29, 2012 2:23 pm
Location: United Kingdom

Re: More/ larger galaxies

Post by Pleb »

Redspear wrote: Wed May 28, 2025 12:45 pm
Possibly the major motivation for my rescaling system sizes was because I was disappointed at noticing the orbital station when I was only about half way to the planet. Adding things halfway doen the spacelane or anything big anywhere (as many oxps did) only made things worse. The former issue was 'fixed' by making the planets bigger, the latter simply by granting more space, even when the space itself added 'nothing'.
I agree, if this game has one major failing its too much empty space. Adding more to thr game did just seem to cause performance issues.

As controversial as this may be...is it maybe time for Oolite 2 (ie a new engine)? One that does allow for all of these things, taking into consideration the leap in technology in the decades since this engine for this game was first coded.
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3

Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
User avatar
Redspear
---- E L I T E ----
---- E L I T E ----
Posts: 2809
Joined: Thu Jun 20, 2013 10:22 pm
Location: On the moon Thought, orbiting the planet Ignorance, looking through a telescope with the lens cap on

Re: More/ larger galaxies

Post by Redspear »

Pleb wrote: Wed May 28, 2025 12:45 pm
Cholmondely wrote: Wed May 28, 2025 12:12 pm
Do you have any of your old code for 1.77.1? I'd rather like to put it up on our wiki (1.77.1 is still easily downloadable). And if you have any tips for changing the Eight with our newer versions of Oolite, I'd be interested in them too!
If I did it would be on an old laptop
I might have it.. or at least the files you were kind enough to share.

Would neeed to do a diff (?) comparison with the standard 1.77.1 code I expect (which I never got around to doing) but in theory 'we' do have the (old) code...
User avatar
Cholmondely
Archivist
Archivist
Posts: 6011
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: More/ larger galaxies

Post by Cholmondely »

Pleb wrote: Wed May 28, 2025 12:51 pm
As controversial as this may be...is it maybe time for Oolite 2 (ie a new engine)? One that does allow for all of these things, taking into consideration the leap in technology in the decades since this engine for this game was first coded.
It's not controversial. But it would seem highly unlikely. We don't have the developers. There is a_c, pretty much all alone in the Admiral's bridge. He has one or two members of flag rank, but all the old chaps have retired, or been devoured by the Witchspace Lobster. It would be utterly unfair to lump a project of this size onto our currently depleted Admiralty.

And as for us AppleMac players, we're stuffed!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Post Reply