Redspear came out with a Hyperdrives OXP which features different jump ranges (and I'm sure that Phkb's Ship Configuration OXP does so too). But one starts with a 5.5ly jump and then works up. What is interesting is the effect on galaxial geography (Sorry - "geo"-graphy has to be the wrong word for this), the islands and penisulae which slowly emerge from the mainland as the shoreline advances with the decreased jump ranges (unless one can hitch a lift with somebody with a better hyperdrive).Pleb wrote: ↑Thu Aug 12, 2021 7:03 pmSo by customisable jump distances I mean hyperdrives that can have different jump ranges, a bit like in Frontier or E:D. This would of course break the base game in Oolite, because because game works around the premise of 7 light years being the limit. But for scenarios involving a larger galaxy this would be a great feature to have. Again, changing the number of galaxies/systems and the size of galaxies would break the base game as the base game needs these things to be constant, but for new scenarios this would be a brilliant feature. I'm fairly certain the scenario feature was added after I came up with my code hacks, which actually if you sift through the forums I originally did much earlier than even 2014, so back then this would have (possibly) had an impact on the base game but I don't think that would be the case now thanks to the scenario feature.
I'm going to polish up my generator so that it can at least show some examples and then I'll post up some results and I'll put the code onto a public github repo. The next step after I've got it successfully generating standard oolite galaxies, will be to start implementing the features that allow uninhabited systems, factions, realistic suns (no green ones!), multi planet systems with realistic positions and planet types (rocky, icy, gas, etc...) and so on!
EDIT: Also the hidden systems is already a feature in Oolite, so this is already possible.![]()
Day's Diplomancy OXP has a version of faction implementation with the Commies all ganging up together (and probably others too - I just noticed the commies near Digebiti and near Qubeen). Strangers World OXP suite does the multi-planet systems with realistic positions and planet types.