Cargo contracts
Moderators: winston, another_commander
Cargo contracts
I’ve not really noticed before, but I don’t seem to ever see cargo contracts… I have parcel contracts on main F4 page and passenger contracts in the bulletin board, but nothing for cargo. Where would they normally show up, and any thoughts as to why?
Re: Cargo contracts
Normally they would be also in F4 as the two others.
I also had not seen any for some time, but it may be in coincidence when I installed Life in Frontier, which offers something similar in its local BBC, but it not increase cargo reputation.
I also had not seen any for some time, but it may be in coincidence when I installed Life in Frontier, which offers something similar in its local BBC, but it not increase cargo reputation.
Lady of Fate, we adore you . . .
Re: Cargo contracts
Have a look HERE and HERE. If the Library OXZ is installed along with these two linked OXZs then it may be a simple matter of configuring the proper variables via the Library's F4 screen options to have Cargo Contracts show up where you want or expect them to.
Humor is the second most subjective thing on the planet
Brevity is the soul of wit and vulgarity is wit's downfall
Good Night and Good Luck - Read You Soon
Brevity is the soul of wit and vulgarity is wit's downfall
Good Night and Good Luck - Read You Soon
Re: Cargo contracts
I have NOT installed Bulletin Board Contracts, I have NOT installed Bulletin Board System, I have installed Library.
(Few years ago I tryied the BBS and then realy hated it, so I uninstall that and I actively avoided it on my current computer.)
(Few years ago I tryied the BBS and then realy hated it, so I uninstall that and I actively avoided it on my current computer.)
Lady of Fate, we adore you . . .
Re: Cargo contracts
I do have BB system and also library, but not BB contracts. Currently passenger contracts are on the BB system and parcels are on their own, but I will 100% check this out when I get back into the Oonoverse!
Re: Cargo contracts
I tried to find which modules may done it - after removing this one (and no other *) and jumping to another system, I got offer for 5 cargo contracts (all unusable to me, but looking normal)
https://wiki.alioth.net/index.php/Cargo ... ct_Mod_OXP
I will look into that little, but not today, more later, and no promises for result ...
*) well after some bisecting and experimenting with my 161 currently installed OXPs ... but I returned to the previous configuration and no cargo contracts, removed just this one a got cargo contracts.
https://wiki.alioth.net/index.php/Cargo ... ct_Mod_OXP
I will look into that little, but not today, more later, and no promises for result ...
*) well after some bisecting and experimenting with my 161 currently installed OXPs ... but I returned to the previous configuration and no cargo contracts, removed just this one a got cargo contracts.
Lady of Fate, we adore you . . .
Re: Cargo contracts
https://wiki.alioth.net/index.php/Oolit ... ion#market
There was change in oolite 1.81, so now the system.mainStation.market[commodity] returns something totally different. The https://wiki.alioth.net/index.php/Cargo ... ct_Mod_OXP ver. 1.79 MOD 1.5 still expect the old one (now undefined), so for any contract the local and remote prices are all zeroes therefore the profit is zero too and the contract is not shown (having zero profit)
---
The Extension Pack Manager in Oolite 1.90 have Cargo_Contract_Mod in obsolete version 1.5 which do not work
viewtopic.php?f=3&t=13757 contains more recent Cargo_Contract_Mod version 1.64, which should fix that
There was change in oolite 1.81, so now the system.mainStation.market[commodity] returns something totally different. The https://wiki.alioth.net/index.php/Cargo ... ct_Mod_OXP ver. 1.79 MOD 1.5 still expect the old one (now undefined), so for any contract the local and remote prices are all zeroes therefore the profit is zero too and the contract is not shown (having zero profit)
---
The Extension Pack Manager in Oolite 1.90 have Cargo_Contract_Mod in obsolete version 1.5 which do not work
viewtopic.php?f=3&t=13757 contains more recent Cargo_Contract_Mod version 1.64, which should fix that
Lady of Fate, we adore you . . .
- hiran
- Theorethicist
- Posts: 2415
- Joined: Fri Mar 26, 2021 1:39 pm
- Location: a parallel world I created for myself. Some call it a singularity...
Re: Cargo contracts
Hmmm. It is not about Oolite 1.90, it is about the expansion catalog which contains v1.5.gilhad wrote: ↑Mon Nov 04, 2024 5:52 pmThe Extension Pack Manager in Oolite 1.90 have Cargo_Contract_Mod in obsolete version 1.5 which do not work
viewtopic.php?f=3&t=13757 contains more recent Cargo_Contract_Mod version 1.64, which should fix that
https://ooliteproject.github.io/oolite- ... t-Mod.html
If that is not right, please file an issue here:
https://github.com/OoliteProject/oolite ... log/issues
Sunshine - Moonlight - Good Times - Oolite
Re: Cargo contracts
Lady of Fate, we adore you . . .