Screenshots
Moderators: winston, another_commander
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Re: Screenshots
Strange ships behind the ice moon in the Ateslete system.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Re: Screenshots
A fleet gathers in orbit around the water world of Nemean.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
Re: Screenshots
chance encounter of a deployed himsn battlefleet
-
- Quite Grand Sub-Admiral
- Posts: 6700
- Joined: Wed Feb 28, 2007 7:54 am
- Griff
- Oolite 2 Art Director
- Posts: 2484
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: Screenshots
Nice shader effect A_C!! Any plans for it or just experimenting with code?
Looks awesome, could maybe get triggered when an ECM goes off nearby, make it look like the ship viewport cameras are bugging out
Looks awesome, could maybe get triggered when an ECM goes off nearby, make it look like the ship viewport cameras are bugging out
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
-
- Quite Grand Sub-Admiral
- Posts: 6700
- Joined: Wed Feb 28, 2007 7:54 am
Re: Screenshots
It's actually already in, just dormant. And it looks better when you see it animated. From the debug console run
postFX=7
and that should activate the CRT effect.- Redspear
- ---- E L I T E ----
- Posts: 2701
- Joined: Thu Jun 20, 2013 10:22 pm
- Location: On the moon Thought, orbiting the planet Ignorance.
Re: Screenshots
Ooh, yeah
-
- Quite Grand Sub-Admiral
- Posts: 6700
- Joined: Wed Feb 28, 2007 7:54 am
Re: Screenshots
Challenge accepted. Have a look: https://youtu.be/fQq0Fun1Ty8
Note that the low-res image appearing for a few frames at the end of the effect is a compression artifact and it looks fine in-game.
Also, this is a new effect - not the one shown in the previous screenshot.
Note that the low-res image appearing for a few frames at the end of the effect is a compression artifact and it looks fine in-game.
Also, this is a new effect - not the one shown in the previous screenshot.
Re: Screenshots
Nice work!another_commander wrote: ↑Thu Nov 21, 2024 12:55 pmChallenge accepted. Have a look: https://youtu.be/fQq0Fun1Ty8
Note that the low-res image appearing for a few frames at the end of the effect is a compression artifact and it looks fine in-game.
Also, this is a new effect - not the one shown in the previous screenshot.
Could it be done without scrambling the instruments, so only the 'camera' is garbled?
-
- Quite Grand Sub-Admiral
- Posts: 6700
- Joined: Wed Feb 28, 2007 7:54 am
Re: Screenshots
It should be possible, but I'll have to confirm tomorrow - I do not have access to the computer carrying the new code right now.
- Redspear
- ---- E L I T E ----
- Posts: 2701
- Joined: Thu Jun 20, 2013 10:22 pm
- Location: On the moon Thought, orbiting the planet Ignorance.
Re: Screenshots
I think I prefer the previous one for the ECM; the one in the video better suits the Q-bomb (IMHO of course...)another_commander wrote: ↑Thu Nov 21, 2024 12:55 pmAlso, this is a new effect - not the one shown in the previous screenshot.
-
- Quite Grand Sub-Admiral
- Posts: 6700
- Joined: Wed Feb 28, 2007 7:54 am
Re: Screenshots
Yup, it can be done and pretty easily too. Thanks for that, applied.
I will open a new branch on github to upload the code changes so far and give people the chance to test.
I can see your point and am open to thinking about it, but that would imply some more intrusive code changes. Let's go with what we have as a first step and take it from there. The original effect is just a CRT simulation, while the new one tries to simulate EM disruption. Another option could be using the same EM disruption effect for both, with ECM being a very mild version of the effect and the Q-bomb being the full blown-up version.Redspear wrote: ↑I think I prefer the previous one for the ECM; the one in the video better suits the Q-bomb (IMHO of course...)