Expanded Weapon Info

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4830
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Expanded Weapon Info

Post by phkb »

Cholmondely wrote: Sun Dec 03, 2023 11:36 am
Maybe replace damage/shot with "tons of TNT equivalent" or "tons of Phkb equivalent"!
Having re-read this a couple of times, I finally understood what you were suggesting: not changing the number, but the label. Apologies for mis-understanding. Labels can be anything, as long as it makes sense, and is reasonably short. Happy to go with whatever we think is best.
Cholmondely wrote: Sun Dec 03, 2023 11:50 pm
I would guess that the reasoning is historical. Classic Elite gave no F3 information other than the equipment names - you had to look in the instruction manual for more.

Aegidian probably wrote the original short descriptions and leading BB authorities such as Commander McLane inhibited the publishing of accurate statistics such as Phkb has just done.
Classic Elite also only had 4 lasers to choose from, with an increasing value being a very simple way to tell if it was "better".

To be clear, I feel that the information I'm providing is: (a) important to know when making an informed decision about what laser to purchase. Without it, you're just guessing/hoping the laser is better than the one you already have, especially when there could be upwards of 50 different lasers to choose from; and (b) the sort of information laser weapon manufacturers would supply to prospective buyers to boost sales ("Oh, yes, this weapon has a much improved rate of fire over the standard pulse pulse, 0.25s compared to 0.5s").
arquebus
---- E L I T E ----
---- E L I T E ----
Posts: 532
Joined: Sun Oct 31, 2021 6:07 am
Contact:

Re: Expanded Weapon Info

Post by arquebus »

THIS IS AWESOME.

A few options to replace damage per shot nomenclature:

- Penetration
- Payload
- Impact
- Yield

The best one might be "yield" as that's the real world term for the energy release value of a nuclear bomb - aka how much boom. The second best I think is "penetration" as that's the real world term for how far a projectile will go through armor.
Here is my YouTube channel, where I play poorly: Arquebus X
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4830
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Expanded Weapon Info

Post by phkb »

arquebus wrote: Mon Dec 04, 2023 5:07 pm
THIS IS AWESOME.
I actually have you to thank, as I got the idea while watching your videos, and seeing you struggling to decide which laser is the best one to buy. There's nothing like watching someone else play to help with revealing issues you didn't see before!
arquebus wrote: Mon Dec 04, 2023 5:07 pm
The best one might be "yield"
I agree. I quite like "Yield" as an alternative to "Damage/shot".

So, what about the other "/shot" values?

Energy/shot: Drain? Power draw? Energy draw?
Temp/shot: Thermic...something... there's got to be a word we can use from that root. Any ideas?
arquebus
---- E L I T E ----
---- E L I T E ----
Posts: 532
Joined: Sun Oct 31, 2021 6:07 am
Contact:

Re: Expanded Weapon Info

Post by arquebus »

phkb wrote: Mon Dec 04, 2023 8:42 pm
So, what about the other "/shot" values?

Energy/shot: Drain? Power draw? Energy draw?
Temp/shot: Thermic...something... there's got to be a word we can use from that root. Any ideas?
You might be able to rearrange everything to avoid even needing it in those terms.

Maybe:

"Shot Profile - Power Draw: X - Heat: Y - Yield: Z"

Heat could be represented as Calories? Not Kcal of course as that's too low for lasers, but Mcal or Gcal or something like that. Maybe BTUs for that nice British flavor. Power draw would likely be in Watts or joules. Yield would be some funky combo of Newtons and joules.
Here is my YouTube channel, where I play poorly: Arquebus X
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4830
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Expanded Weapon Info

Post by phkb »

arquebus wrote: Tue Dec 05, 2023 1:59 am
"Shot Profile - Power Draw: X - Heat: Y - Yield: Z"
I'm liking that. So, in total it would look something like this:
Range: 12.5km, Shot profile - Power draw: 0.8, Yield: 15.0, Rate: 0.5s, Heat: 7.0
arquebus wrote: Tue Dec 05, 2023 1:59 am
Heat could be represented as Calories? Not Kcal of course as that's too low for lasers, but Mcal or Gcal or something like that. Maybe BTUs for that nice British flavor. Power draw would likely be in Watts or joules. Yield would be some funky combo of Newtons and joules.
I'm kind of leaning towards having no definitions after the numbers. First: it makes it take less space. Second: the numbers are the important part and what you want to see. We could add whatever descriptions we want to the wiki page.
User avatar
hiran
Theorethicist
Posts: 2403
Joined: Fri Mar 26, 2021 1:39 pm
Location: a parallel world I created for myself. Some call it a singularity...

Re: Expanded Weapon Info

Post by hiran »

phkb wrote: Tue Dec 05, 2023 2:16 am
arquebus wrote: Tue Dec 05, 2023 1:59 am
"Shot Profile - Power Draw: X - Heat: Y - Yield: Z"
I'm liking that. So, in total it would look something like this:
Range: 12.5km, Shot profile - Power draw: 0.8, Yield: 15.0, Rate: 0.5s, Heat: 7.0
arquebus wrote: Tue Dec 05, 2023 1:59 am
Heat could be represented as Calories? Not Kcal of course as that's too low for lasers, but Mcal or Gcal or something like that. Maybe BTUs for that nice British flavor. Power draw would likely be in Watts or joules. Yield would be some funky combo of Newtons and joules.
I'm kind of leaning towards having no definitions after the numbers. First: it makes it take less space. Second: the numbers are the important part and what you want to see. We could add whatever descriptions we want to the wiki page.
Heat generation is an important factor. And every ship has heat sinks. Could the laser's heat generation capability be listed in a comparable format for the heat sinks? Or will all pilots have to do the maths themselves?

Especially interesting: I think I saw equipment that gets installed instead of a laser but allows to install four.
Sunshine - Moonlight - Good Times - Oolite
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4830
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Expanded Weapon Info

Post by phkb »

Finally got around to releasing this update. New version in the Expansion Manager.
Post Reply