
with oolite 1.91.0.db17d61 I just get a black and distorted image:

Is there any setting in the dev version to allow BGS to work properly?
Moderators: winston, another_commander
gl_FragColor = endColor;
gl_FragColor.a = 1.0;
just popping up to say i'm sure the materials version of the sidewinder and mamba in my specgloss thread will work totally fine in Oolite v1.90 with no missing effects or anything, i'm sure the shader versions will work too, i think Oolites default shader was doing the new specgloss stuff these ships use by then - it might be the new 'render to texture' stuff that's new and is oolite 1.91 only (and is awesome) so you might miss some post-processing graphic effects like that bloom around very bright highlights that are in the more recent screenshots inthe screenshot thread