[Depricated] Trumble Treats - coming soon!

Discussion and information relevant to creating special missions, new ships, skins etc.

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Fatleaf
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Re: [RELEASE] Trumble Treats - Try it Now! {beta}

Post by Fatleaf »

Just found this oxp. Sounds like fun I will give it a go and let you know what I think.
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Re: [RELEASE] Trumble Treats - Try it Now! {beta}

Post by maik »

Just added it to the WIP section (as it was declared beta). Better late than never I guess ;-)
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Re: [RELEASE] Trumble Treats - Try it Now! {beta}

Post by DeathKnyte »

Hiya,

I found this on the Oolite oxp list in the wiki.

I would like to try it, but I can not get it to work.
My computer says it does not recognize (or understand) the file downlaoded because it is an RAR file.
So I did some investigation, and noticed that all the other oxps I have are ZIP files.
Could you change yours to something similar, or if not, can you suggest a work around?

Thanks for your time.
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Re: [RELEASE] Trumble Treats - Try it Now! {beta}

Post by Wildeblood »

DeathKnyte wrote:
Hiya,

I found this on the Oolite oxp list in the wiki.

I would like to try it, but I can not get it to work.
My computer says it does not recognize (or understand) the file downlaoded because it is an RAR file.
So I did some investigation, and noticed that all the other oxps I have are ZIP files.
Could you change yours to something similar, or if not, can you suggest a work around?

Thanks for your time.
https://www.box.com/s/dy9y37z64po8ljfiaq8m
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Re: [RELEASE] Trumble Treats - Try it Now! {beta}

Post by Tricky »

DeathKnyte wrote:
Hiya,

I found this on the Oolite oxp list in the wiki.

I would like to try it, but I can not get it to work.
My computer says it does not recognize (or understand) the file downlaoded because it is an RAR file.
So I did some investigation, and noticed that all the other oxps I have are ZIP files.
Could you change yours to something similar, or if not, can you suggest a work around?

Thanks for your time.
Use 7zip for any other archives your machine doesn't recognise.
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Re: [RELEASE] Trumble Treats - Try it Now! {beta}

Post by DeathKnyte »

Wildeblood:

Wow, that was fast. I read the time of the update on the download site, was just like a few seconds after my post.
:shock:

Thank you.


Tricky:

Well, normally, as far as I understand things, I just right click on zip stuff I download and say Extract All.
Then my computer fixes it all up. I then put the zip folder in the trash can.
Excuse my ignorance, I am certain that there must be more people like me, though.
I have looked at the 7zip you pointed out and use it in the future.
Thank you.


Edit: Do I use the 32 bit, or the 64 bit version for Windows? The site does not tell me which is for what, even though they are both for windows (?).
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Re: [RELEASE] Trumble Treats - Try it Now! {beta}

Post by DeathKnyte »

Okie...

I think this oxp does not work correctly.

Whenever I leave a station, I get the following message displayed on my screen:

Test MV Is Currently Null.

The in game computer voice also says it.

I dunno what that means, but it is certainly not something I have seen as of yet, and it don't sound like something is going as planed.

I have since removed the oxp from my Add Ons folder and that message no longer appears.
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Re: [RELEASE] Trumble Treats - Try it Now! {beta}

Post by Arexack_Heretic »

Back.
I got jumped in witchspace and been drifting there for years with only trumbles to eat!

I´ll be reaquainting myself with oxping and hope to fix and expand this faulty one.
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Re: [RELEASE] Trumble Treats - Try it Now! {beta}

Post by Smivs »

Arexack_Heretic wrote:
I got jumped in witchspace and been drifting there for years with only trumbles to eat!
Sounds like a reliable food source at least :wink: And welcome back.
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Re: [RELEASE] Trumble Treats - Try it Now! {beta}

Post by Arexack_Heretic »

Thanks! :D

I've been thinking up ideas for this oxp. not sure whether the more outrageous will be feasible.
edit : Some things were already coded apparently. :blush:
editedit : Most things were already coded. :blush:

Ambitions / todo list:
-Add more missionscripts.
>include trumblebox container from cargo&wrex oxp. (remove dependency)
>fix pusher code: if trumbles aboard, buy boxes and sell trumbles at dockables. make sure not requirement for sale, only making boxes.
>location backgrounds to display at stations when pushing.
>sell more than one per station, add to risklevel
>initial risklevel depending on system status and number of trumbles sold in galaxy by player.
>restricted at some worlds
>Illegal at agriworlds!
- high penealties for getting caught spreading trumbles Agi>>mixed>industrial
-trumble scare! station blockaded/launch quickly, the're gonna seal it down!
>improve getting caught
-fine for owning an ilegal alien and cleanup. Kill trumble. fine 0.1c/trumble.
-fine for selling alien items without licence. (fine 90c)

> Pricing code is illogical, needs fixing. risk must balance with the rewards
>check compatibility with native trumble mission. (only when native mission has been activated.)
>want: scriptable voiding of cargobay to create cargo/trumble chaff. maybe eject all trumbleboxes.
> also shoo trumbles away from screen functionality.
- risk them getting riled up and damaging the ship.

>The other side: Missions to chase trumble pushers and force them to sunskim or destroy them.
-visual cues: 'shedding' trumbles , animated skin layer of coloured spots,
-ejecting trumbleboxes when attacked/destroyed.
That would be the Hesperus chase mission I was planning.
maybe get contract to apprehend/kill a notorious pilot who has reneged on alimonies to his eight wives. kill the ship scoop the pod. get infected.... chancy would need to ensure player is motivated to scoop pod. high bounty on capture, require scoop to trigger.

-Trumbagoochi :
>trumble mood/hunger/health
>escaped trumble chance: remove trumbagoochi, trumbleCount=+1
>is destroyable equipment
>have pet trumble visible on side of screen
>animate trumble
>trumble interaction -feed trumble -pet trumble -shoo trumble etc
>pet activate ECM on missilelaunch

More types of pet:
-Cat
>tail moving at bottom of screen
>head poking out from side
>paw hitting scanner
>sleeping on energybanks
"My nose is never wrong, I can smell trouble. It somewhere out there!"
-Issinian furry treeworm
>chain of furry balls, crawling over screen
-Orexian sentient Bonsai
>grows over time, does nothing usefull
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Re: [Depricated] Trumble Treats - coming soon!

Post by Cholmondely »

Bump!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [RELEASE] Trumble Treats - Try it Now! {beta}

Post by Cholmondely »

Arexack_Heretic wrote: Sat Nov 09, 2013 7:08 pm
I've been thinking up ideas for this oxp.
Running it on my AppleMac

Latest.log shows:

Code: Select all

(searching for the word "Trumble")

10:57:48.179 [oxp-standards.error] OOStandardsInternal (OODebugStandards.m:92): OXP /Users/accountname/Library/Application Support/Oolite/AddOns/Arexack.trumble_treats.oxp has no manifest.plist
    ~/Library/Application Support/Oolite/AddOns/Arexack.trumble_treats.oxp
10:57:49.163 [oxp-standards.deprecated] OOStandardsInternal (OODebugStandards.m:92): The conditions key is deprecated for equipment Box o' trumble
10:58:11.723 [oxp-standards.deprecated] OOStandardsInternal (OODebugStandards.m:92): The conditions key is deprecated for equipment Box o' trumble
10:58:12.773 [oxp-standards.deprecated] OOStandardsInternal (OODebugStandards.m:92): Script /Users/accountname/Library/Application Support/Oolite/AddOns/Arexack.trumble_treats.oxp/Scripts/arexack_trumblepusher.js does not "use strict";
    oolite-trumbles 1.91
    TrumbleTreats 0.04
10:58:15.296 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:58:20.060 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:58:25.055 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:58:30.055 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:58:35.055 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:58:40.060 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:58:45.049 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:58:50.049 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:58:55.066 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:59:00.049 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:59:05.053 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:59:10.048 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:59:15.052 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:59:20.047 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:59:25.047 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:59:30.047 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:59:35.047 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:59:40.046 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:59:45.046 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:59:50.061 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
10:59:55.061 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
11:00:00.060 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
11:00:05.065 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
11:00:10.060 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
11:00:15.059 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
11:00:20.059 [test] GlobalLog (OOJSGlobal.m:266): trumbles are all dead!
And as with DeathKnyte, "Test MV Is Currently Null" appears on leaving the station.

There is no relevant equipment for sale, and over 4 dockings with a millionaire "test-Jameson", no offers to buy/sell trumbles were made
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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