Increasing fuel limit and jump range

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szaumix
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Re: Increasing fuel limit and jump range

Post by szaumix »

Truly excellent expounding on these quibbles my man, your points here are salient and compelling. I especially like this one:
Switeck wrote: Sat Jul 30, 2022 12:57 am
...think how tough Elite/Oolite ships have to be to survive space itself bending them! This can only be possible due to force fields rather than structural materials...since crew and cargo would not have a nice time of it without renormalizing forces.
We are getting into some quality wormhole handwave here
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Cholmondely
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Re: Increasing fuel limit and jump range

Post by Cholmondely »

szaumix wrote: Sat Jul 30, 2022 6:07 am
We are getting into some quality wormhole handwave here
I could not agree more!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Switeck
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Re: Increasing fuel limit and jump range

Post by Switeck »

Not all hand-waving...just exceedingly difficult and unlikely to ever happen naturally:
https://www.scientificamerican.com/arti ... -suggests/

So microscopic wormholes might theoretically be possible/created...but the only thing they might be able to pass is precisely focused energy pulses.
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szaumix
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Re: Increasing fuel limit and jump range

Post by szaumix »

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Last edited by szaumix on Thu Dec 14, 2023 3:51 am, edited 1 time in total.
Switeck
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Re: Increasing fuel limit and jump range

Post by Switeck »

Almost any RTS game has a weird concept of how resources reach units that need/use it.
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szaumix
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Re: Wormhole Distance Theory

Post by szaumix »

Sure, but it was especially appropriate and viable for TA given E/M, the concept of nanolathing, storage, and the unique-to-RTS role of construction units and factories generally.

Anyway if we are arguing about Elite/Oolite wormholes for practical (OXP) reasons, the fact of whether a wormhole is a tunnel or a space-fold is incredibly significant. That's the sort of quibble that once set into canon loses fans if it's violated. Taking T-LC theory as a basis, there is relativity here: the ratio of tunnel gap to the folding of space. Basically: to what degree is space folded, and to what degree does the wormhole fill that gap? Are we able to rule out total fold (instant or near-instant tunnel) in Oolite's iteration of wormholes, even if we don't have to rule out the possibility of total fold in theory? Yes, I think your points about wormhole-tunnel "drag" hold up.
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Re: Wormhole Distance Theory

Post by Switeck »

Oh yeah, I forgot to mention in my long post that the "the energy wall" at the end of a wormhole tunnel also happens to be the exit.
szaumix wrote: Sun Jul 31, 2022 9:13 am
Anyway if we are arguing about Elite/Oolite wormholes for practical (OXP) reasons, the fact of whether a wormhole is a tunnel or a space-fold is incredibly significant.
Wormholes have to be both. The main quibbles is how time works inside them and how "deep" they appear to be from a ship's crew's perspective.

The whole reason why the clock has to be "adjusting" on exit is because there is a big de-sync. with local time...which implies less time is spent in the wormhole than passes in regular space.

I rather like the idea of ancient Pythons still being in relatively good working order because from their point-of-view they've only seen maybe 40 years of service not the 300-plus years since they were manufactured.
This also has the nutty benefit of making "retirement age" for ships' crews seem a little strange.
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