Thanks for going in depth. I did watch a pretty good intro tut the other day ( Blender–20 mins) which made it seem quite friendly and logical, making a switch very tempting.Killer Wolf wrote: ↑Mon Jul 04, 2022 6:50 ami personally found it more user-friendly and intuitive..
Although Wings probably has a more primitive feel, and support is narrow (hey, they do have that one gentleman who is quick to respond and help), I know what I get and it essentially works. But..
My biggest Wings gripe is being that point when I've committed to a UVmap and when a while later into the map piece placement you realise that you missed an edge for cut or should have decided on another solution, the only way is to go back and start the layout placement from the beginning. Agony multiplied by the amount of time you've wasted. Can anyone relate?
If Blender has a solution that allows for small step corrections, I would definitely go all in.
All his master models that he shares exist in .wings format.
To my point above, if I was Griff and had made a Murgh mistake after 90 minutes into my meticulous placement of a multitude of tiny pieces (as he surely must –they look so perfect, he's like a watchmaker), and discovered that two of them were connected even though I was sure I had cut them all apart, I would implode and do something else for the evening. Or worse.