Blender 3d Modeling Tutorials
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- Cody
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Re: Blender 3d Modeling Tutorials
The original Oolite core ships were much closer to the Elite ships - and welcome aboard.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Blender 3d Modeling Tutorials
(Don't mind me - just trying to exorcise a ghost post …)
- Cody
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Re: Blender 3d Modeling Tutorials
<grins> I had to exorcise one of those a couple of days back.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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Re: Blender 3d Modeling Tutorials
Got another one (intro thread), and I can't exorcise the damn question mark.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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Re: Blender 3d Modeling Tutorials
<grumbles> Who will rid me of this irritating interrogative?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Blender 3d Modeling Tutorials
Maestro: would there be any chance that you could just look over this (Blender Planet Textures) and possibly add a couple of comments to cover a_c's improvements since 2016?Commander_X wrote: ↑Sun May 10, 2015 3:12 amHopefully these will help.Ranthe wrote:Can anyone point to any "Blender for Frickin' Idiots" tutorials, (the ones several steps below "Bender for Dummies") I might try?
Good luck!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Blender 3d Modeling Tutorials
There are two things I can say about that technique right away:
- it's still valid, but only with an (quite) old version of Blender (max 2.79b to be more specific). This is about the material configuration used to generate the textures -- what was presented there was valid only for the Blender Internal renderer engine, which was removed since.
- although what's presented there can be extended to create the additional textures for the improvements you mentioned, the effort would be quite high, and without too much value (someone would have to (re)train on an obsolete version of Blender in order to make use/sense of it)
I've concocted a different method usable with the latest versions of Blender for my initial attempts in BPlanets, and that could be a sort of upgrade to it, although I've placed it on a dusty shelf since I switched gears by trying the shader approach.
- it's still valid, but only with an (quite) old version of Blender (max 2.79b to be more specific). This is about the material configuration used to generate the textures -- what was presented there was valid only for the Blender Internal renderer engine, which was removed since.
- although what's presented there can be extended to create the additional textures for the improvements you mentioned, the effort would be quite high, and without too much value (someone would have to (re)train on an obsolete version of Blender in order to make use/sense of it)
I've concocted a different method usable with the latest versions of Blender for my initial attempts in BPlanets, and that could be a sort of upgrade to it, although I've placed it on a dusty shelf since I switched gears by trying the shader approach.
- Killer Wolf
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Re: Blender 3d Modeling Tutorials
not sure if it's of any use/interest but there's a Planet Generator tool available for either $2 or $15
https://blendermarket.com/products/planet-generator-1
https://blendermarket.com/products/planet-generator-1
- montana05
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Re: Blender 3d Modeling Tutorials
Bibe (Savannah)
Ququor (Terrestrial)
Retila (Mud)
Riraes (ocean world with pink oceans )
Some (lousy) screenshots from an experimental OXP, all designed by using a diffuse and a normal map created with https://www.texturesforplanets.com/. Somebody who actually knows what he is doing instead of just playing around like me probably could increase the quality significantly.
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Re: Blender 3d Modeling Tutorials
I just bumped into this: Spaceship Generator (needs Blender 2.80)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Killer Wolf
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Re: Blender 3d Modeling Tutorials
Blender has an inbuilt Rock Generator too now, in case anyone needs more asteroidy things.
- Killer Wolf
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Re: Blender 3d Modeling Tutorials
Just as info if anyone's thinking of using Blender, after my initial absolute nightmare trying to get anything to work, i have since had no issues whatsoever w/ the King Cobra; i'm guessing there was just *something* about the initial model i tried that either the export or the converters didn't like. simply;
- model away, ship aligned to Blender's axes/views, ie ship runs along the Y axis, Z is up.
- when you're done, Ctrl+A and apply any scales etc etc.
- rotate the model 90 degrees up on the X scale, so it's nose up
- Ctrl+A, apply rotation
- rotate back down 90 degrees on X
- Crtl+A, apply rotation; these steps now mean that your ship's local axes now match Oolite, ie Y is up, Z is along the ship.
- export as OBJ, there's settings where you can specify Y as up etc
- Obj2DatTex worked just fine, again i have no idea what the carry on was the first time i tried it.
- model away, ship aligned to Blender's axes/views, ie ship runs along the Y axis, Z is up.
- when you're done, Ctrl+A and apply any scales etc etc.
- rotate the model 90 degrees up on the X scale, so it's nose up
- Ctrl+A, apply rotation
- rotate back down 90 degrees on X
- Crtl+A, apply rotation; these steps now mean that your ship's local axes now match Oolite, ie Y is up, Z is along the ship.
- export as OBJ, there's settings where you can specify Y as up etc
- Obj2DatTex worked just fine, again i have no idea what the carry on was the first time i tried it.
Re: Blender 3d Modeling Tutorials
What would you say is Bender's strength, making you choose to use that over Wings3D?
I was young, I was naïve. Jonny Cuba made me do it!
- Killer Wolf
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Re: Blender 3d Modeling Tutorials
i personally found it more user-friendly and intuitive, once you get used to the controls etc. it really is a complete package too, when i first started the Vampires i remember the process was hugely convoluted - model in Milkshape, UV unwrap in a separate program, convert, PS for the skins etc etc. Blender's unwrapping is much better and convenient. it also helps that it's massively popular, so my learning was greatly helped by tutorial sites and places like blenderartists, and there's a load of cracking Youtube channels now. all 3D programs take some getting used to, i've used Milkshape, Hexagon and Wings too, but Blender seems here to stay so support and help is unlikely to die off as it did w/ Milkshape. it's extremely powerful too, both in features and capability - virtually anyhting you want to do in 3D, it can [i did an animation of my spider mech, everything but the skin paint was done in Blender; the modelling, rigging, animating, sound and redering] and a couple of the models i've made have been over a couple million faces.
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Re: Blender 3d Modeling Tutorials
But then there is this (2017):Killer Wolf wrote: ↑Mon Jul 04, 2022 6:50 ami personally found it more user-friendly and intuitive, once you get used to the controls etc. it really is a complete package too, when i first started the Vampires i remember the process was hugely convoluted - model in Milkshape, UV unwrap in a separate program, convert, PS for the skins etc etc. Blender's unwrapping is much better and convenient. it also helps that it's massively popular, so my learning was greatly helped by tutorial sites and places like blenderartists, and there's a load of cracking Youtube channels now. all 3D programs take some getting used to, i've used Milkshape, Hexagon and Wings too, but Blender seems here to stay so support and help is unlikely to die off as it did w/ Milkshape. it's extremely powerful too, both in features and capability - virtually anyhting you want to do in 3D, it can [i did an animation of my spider mech, everything but the skin paint was done in Blender; the modelling, rigging, animating, sound and redering] and a couple of the models i've made have been over a couple million faces.
What does Griff use - and why? And what does cbr use?gsagostinho wrote: ↑Sun Aug 20, 2017 10:17 pm... I think I am addicted to Wings3D, learned how to use it in just a few days after banging my head against Blender's wall for years.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?