Iron Ass OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Nite Owl
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Re: Iron Ass OXP

Post by Nite Owl »

Old Murgh wrote: Tue May 10, 2022 8:16 pm
So even a bombardment of these shouldn't cause a crash..
True - nothing happening here that would cause a crash - just some unpredictable ship launches and the log messages.
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Re: Iron Ass OXP

Post by NorthenderPNE »

Old Murgh wrote: Sat Feb 26, 2022 8:31 pm
It's *slightly* old hat, but so am I. I have been toying with making my ideal retro core shipset version. Colourless, all darkened metal, with big obvious name signs for the ships. Uniform even. Dystopic and Soviet-like. Except I do like the Smivs flashers..

I had forgotten how pleasant I used to think it was to tinker with models and textures, so it has been enjoyable. I had also forgotten the agonies of managing the pLists, but I think it's all in there.
I've been away from Oolite for a couple of years and it's nice to see it's still going and I'm back playing it. Had to update a lot of mods and add some additional ones. I'm 52 now and I remember ELITE back on the BBC and then in colour on my Commodore 64, Amiga 500 but I have to say Old Murgh I love your Colourless, all darkened ships. I have Oolite 1.90 running with all of your ships with compatible mods and I have Trunk 1.91 running Griffs ships with likewise mods. So keep them coming mate.

Also I can't thank everyone enough for the work you all put into your mods and scripts because playing Oolite reminds me so much being back in my bedroom with a huge and very heavy crappy looking CRT TV playing ELITE.

Cheers everyone :wink:
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Re: Iron Ass OXP

Post by Old Murgh »

NorthenderPNE wrote: Thu Jun 02, 2022 7:55 am
Old Murgh wrote: Sat Feb 26, 2022 8:31 pm
It's *slightly* old hat, but so am I. I have been toying with making my ideal retro core shipset version. Colourless, all darkened metal, with big obvious name signs for the ships. Uniform even. Dystopic and Soviet-like. Except I do like the Smivs flashers..

I had forgotten how pleasant I used to think it was to tinker with models and textures, so it has been enjoyable. I had also forgotten the agonies of managing the pLists, but I think it's all in there.
I've been away from Oolite for a couple of years and it's nice to see it's still going and I'm back playing it. Had to update a lot of mods and add some additional ones. I'm 52 now and I remember ELITE back on the BBC and then in colour on my Commodore 64, Amiga 500 but I have to say Old Murgh I love your Colourless, all darkened ships. I have Oolite 1.90 running with all of your ships with compatible mods and I have Trunk 1.91 running Griffs ships with likewise mods. So keep them coming mate.

Also I can't thank everyone enough for the work you all put into your mods and scripts because playing Oolite reminds me so much being back in my bedroom with a huge and very heavy crappy looking CRT TV playing ELITE.

Cheers everyone :wink:
Thank you for your warm comment. It’s wonderful to read that it strikes a chord with a fellow seasoned player. I think you put your finger on the core of the nostalgia that many of us cling onto.
I hope to have a playable ironass version of missionaries.oxp in not too long, so hopefully you will feel similar about that.

I also have to say that’s a great solution to keeping one foot with the old and one with the new. Cheers.
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Re: Iron Ass OXP

Post by NorthenderPNE »

Old Murgh wrote: Thu Jun 02, 2022 11:49 am
Thank you for your warm comment. It’s wonderful to read that it strikes a chord with a fellow seasoned player. I think you put your finger on the core of the nostalgia that many of us cling onto.
I hope to have a playable ironass version of missionaries.oxp in not too long, so hopefully you will feel similar about that.

I also have to say that’s a great solution to keeping one foot with the old and one with the new. Cheers.
You're welcome mate, and as for missionaries I look forward to it along with phkb and his hermitage 0.86 mod for example. What you lot are pumping out is awesome and I enjoy just sitting back with a cup of tea cruising the space lane at a measly 280 errr mph. Couldn't remember the speed terminology in Oolite so mph it is, it's the brain freeze you get once over 50. :D

Again cheers guys and gals if any, and any other Oolite species playing. :wink:
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Re: Iron Ass Miss OXP

Post by Old Murgh »

NorthenderPNE wrote: Thu Jun 02, 2022 1:12 pm
You're welcome mate, and as for missionaries I look forward to it along with phkb and his hermitage 0.86 mod for example. What you lot are pumping out is awesome and I enjoy just sitting back with a cup of tea cruising the space lane at a measly 280 errr mph. Couldn't remember the speed terminology in Oolite so mph it is, it's the brain freeze you get once over 50. :D

Again cheers guys and gals if any, and any other Oolite species playing. :wink:
Maybe could be Oomph per hour?

I've been testing myself groggy with the Iron Ass Missionaries beta 1 so maybe some fresh eyes can see and judge more clearly. I can't find any more big bugs anyway, and I think it makes some funny things happen.
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Re: Iron Ass OXP

Post by Cholmondely »

Whoops!
Last edited by Cholmondely on Mon Jun 06, 2022 9:24 pm, edited 1 time in total.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Iron Ass Miss OXP

Post by Cholmondely »

Old Murgh wrote: Sat Jun 04, 2022 7:02 pm
NorthenderPNE wrote: Thu Jun 02, 2022 1:12 pm
... and I enjoy just sitting back with a cup of tea cruising the space lane at a measly 280 errr mph. Couldn't remember the speed terminology in Oolite so mph it is, it's the brain freeze you get once over 50. :D
Maybe could be Oomph per hour?
Cavezzi!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Iron Ass Miss OXP

Post by Old Murgh »

Cholmondely wrote: Mon Jun 06, 2022 9:23 pm
Isn't that a rather small unit for space use? I can spit a cavezzo.
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Re: Iron Ass Miss OXP

Post by Cholmondely »

Old Murgh wrote: Mon Jun 06, 2022 10:23 pm
Cholmondely wrote: Mon Jun 06, 2022 9:23 pm
Isn't that a rather small unit for space use? I can spit a cavezzo.

It works just fine for me...
Distance (Oolite)
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Iron Ass Miss OXP

Post by Old Murgh »

Cholmondely wrote: Mon Jun 06, 2022 11:27 pm
It works just fine for me...
Distance (Oolite)
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Re: Iron Ass OXP

Post by Cholmondely »

Image

So what is this one supposed to do? ...Some sort of hyperspace-capable toilet brush? Armed with lasers for a "deep flush?"
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Iron Ass OXP

Post by Old Murgh »

Cholmondely wrote: Sun Jun 26, 2022 12:29 am
So what is this one supposed to do? ...Some sort of hyperspace-capable toilet brush? Armed with lasers for a "deep flush?"
Heh. Fancy electric toiletbrush, much more efficient.

I think of it sort of like a generation ship. The three rotating pods could contain a lot of people. Quite huge, very slow. Like the trader nomad communities of Citizen of the Galaxy, they're always moving and will do business with anyone. The rear bay makes for pleasantly easy docking. I just have to figure out how to make their f8 market somewhat unique and interesting.

Image
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Re: Iron Ass OXP

Post by cbr »

Old Murgh wrote: Sun Jun 26, 2022 12:48 am
I think of it sort of like a generation ship. The three rotating pods could contain a lot of people. Quite huge, very slow. Like the trader nomad communities of Citizen of the Galaxy, they're always moving and will do business with anyone. The rear bay makes for pleasantly easy docking. I just have to figure out how to make their f8 market somewhat unique and interesting.

Image
Trader nomad generation ship, nice!
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Re: Iron Ass OXP

Post by Old Murgh »

cbr wrote: Sun Jun 26, 2022 7:44 am
Trader nomad generation ship, nice!
Thanks. I am assuming it's Heinlein's idea.
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Re: Iron Ass 5 WIP

Post by Old Murgh »

I think the big boy chapter IA vol.5 is ready for playtesting if anyone wants to help scrutinise for errors. I haven't found any for a little while, but with so many movable parts, many elements could surely be weighed a little differently. I'm certainly open for suggestions, not least in the area of commodity markets.

A big thank you to all who have helped, present and ghosts from the past.

Image

Not so many months ago when my feelings for Oolite were rekindled, I got a desire to make the hOopyCasino like I wished it had been initially, and this feels a lot closer.
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