OXP Development Best Practices

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6588
Joined: Wed Feb 28, 2007 7:54 am

Re: OXP Development Best Practices

Post by another_commander »

I've reset the download link. Please try again: https://drive.google.com/file/d/0BwG6R5 ... ULitobhvdQ

Just to be sure, the OXP can be downloaded temporarily also from here:https://we.tl/t-hLWCoMaalc
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: OXP Development Best Practices

Post by Cody »

Grabbed it from the temporary link (thanks) - the google link still requires signing-in. As you say, strange.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cholmondely
Archivist
Archivist
Posts: 5178
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: OXP Development Best Practices

Post by Cholmondely »

Cody wrote: Tue Jun 21, 2022 6:52 pm
Grabbed it from the temporary link (thanks) - the google link still requires signing-in. As you say, strange.
Allow me to echo the words (every single one of them) of the Officer of the Order of the Opulent Ooniverse.

I suppose that this really belongs on our Wiki, in the fullness of time, at the appropriate juncture, when the Wondrous Winston has wangled the widgets and transmogrified uploading back into a possibilty.

Anyhow, I now have it. Thank you!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Post Reply