Guess I`ll just do a plain list of thoughts and observations again, without cross-quoting :) Everything below is done under 0.8.9
1. First off, I updated my 1.90 to test release as suggested, and the log is now heavily polluted by great many multiples of such events:
[oxp-standards.deprecated]: TL99 is deprecated for EQ_[all dial and indicator names here]
which it produces in hundreds on each F3 action. It makes it really hard to read, my last session logged 21MB of text! Should I do something about it manually or ok to switch to 1.91 for further testing?
2. Tried to invoke the background miner activity script by spending 2 days 19 hours on repairing my Class 7 Armor. Darned pirates, though I delivered most of them for "debriefing" with GalCop at the main station. Nevertheless, here is corresponding log piece, exactly as it were:
Code: Select all
18:34:20.374 [LogEvents]: new day 2084356
18:34:20.474 [LogEvents]: Escape capsule 12991 spawned at 8 km
18:34:20.989 [LogEvents]: new day 2084357
18:34:21.136 [GalCopAdminServices]: bought key = EQ_ARMOUR_AFT_TYPE7_REPAIR
18:34:21.137 [GalCopAdminServices]: etype = repair
18:34:21.137 [GalCopAdminServices]: subtype = 0
18:34:21.137 [GalCopAdminServices]: old creds = 539269.6
18:34:21.137 [GalCopAdminServices]: curr creds = 513985.60000000003
18:34:21.393 [StationDockControl]: !!NOTE: Escorts required for 'adck_imperial_trader_T01_convoy_01' (Types: 2, first:hunter-medium, max:2, min:1) but no 'dock' version of the shipdata exists
18:34:24.341 [StationDockControl]: !!NOTE: Escorts required for 'adck_imperial_trader_T01_convoy_01' (Types: 2, first:hunter-medium, max:2, min:1) but no 'dock' version of the shipdata exists
18:34:25.535 [LogEvents]: new day 2084358
18:34:26.256 [LogEvents]: Anaconda Leader 12992 spawned at 1 km
18:34:27.322 [StationDockControl]: !!NOTE: Escorts required for 'adck_imperial_trader_T01_convoy_01' (Types: 2, first:hunter-medium, max:2, min:1) but no 'dock' version of the shipdata exists
18:34:27.330 [StationDockControl]: !!NOTE: Escorts required for 'adck_imperial_trader_T01_convoy_01' (Types: 2, first:hunter-medium, max:2, min:1) but no 'dock' version of the shipdata exists
18:34:30.345 [StationDockControl]: !!NOTE: Escorts required for 'adck_imperial_trader_T01_convoy_01' (Types: 2, first:hunter-medium, max:2, min:1) but no 'dock' version of the shipdata exists
18:34:34.886 [LogEvents]: ship got EQ_SHIPCONFIG
18:34:34.890 [LogEvents]: bought EQ_SHIPCONFIG
18:34:34.900 [GalCopAdminServices]: equipment EQ_SHIPCONFIG
18:34:34.907 [LogEvents]: ship lost EQ_SHIPCONFIG
haven`t tested by hyperspacing somewhere yet, will do that, but doesn`t seem to be working.
3. That said, Income and Expenses breakdown in Hermitage Management does show some "General Income", source of which is unclear, but appears to be dependent on station TL.
4. My hired miner died. I was in system but away from the Hermitage, not reloading for quite some time and not doing anything time-advancing, and on the next visit saw several pieces of alloys amidst slowly drifting boulders, which kind of gave the clue. However, on next reload there he was as good as new :) So, whether this was an accident and he got hit by the rock, or someone blasted him, or RNGods told him to (haven`t found an exact moment in the log), this was not recorded anywhere, which could be improved upon. "If he dies - he dies" (c)
5. Having a minimum of three Energy Storage Units is fine by itself, just put a note in the Power and Energy section in F3 informing the player of the fact. That is more a question of the available space balancing, but I`ll get to it later. Initial recharge not starting (mentioned earlier) only happened to second and third consecutive ones built, if that helps.
6. While advancing the Hermitage TL, Maintenance overhaul in F3 keeps showing deprecated levels as available. Not sure it supposed to. But please make sure that overhauling at current TL does service all equipment of equal and lesser level. Also, the option for individual component maintenance would be really convenient.
7. Just out of curiosity, I got from station TL4 to TL8 without saving and reloading whatsoever - flying from the Hermitage to the main station to certify a new one, doing some business in system, then back to the Hermitage, buying a next and so on. Everything went fine, and spawned an upgraded station on reload, as supposed to.
8. For the fun part - not sure it has anything to do with the Hermitage itself, but I got ambushed by Thargoids right at my doorstep! And, it happened in that long no-reload-session mentioned above, so I`ve been there like dozen times already, when - suddenly - five greens appear out of nowhere and say something about poets. That was calling for some proper blasting, and quickly solved my alloys shortage problem, plus nice 5000Cr bounty for the Hulk. Just imagine this happening for the player in an Adder or Cobra I with mining laser.. Worth mentioning that they haven`t tried attacking the station.
9. Regarding the Hermitage vs Station price discussion. I`d say there`s no need to match them, because that will essentially stop any trade from happening, same effect if you have your price lower and stock is zero for that commodity. Just do a quick pass over the F8 page on startup, setting what you want to buy with higher price (like Fuel or Radioactives for reactor), and everything you don`t with lower than main station. What I found is that the Hermitage, with its dynamically simulated trade, is a perrrfect drop for anything that the station market is already saturated with. Like if you mine 100t of Slaves or Firearms from the derelict pirate Python, that could be a quick way to legal trouble - I just put them on Hermitage market with a price 7 to 10Cr lower, and they move real quick. Or Alloys, of which the space wrecks are a plentiful source. That long session I mentioned produced almost 8000Cr income in trade only (including fuel sold) - this way, for somewhat combat-capable entrepreneur the Hermitage is much more viable as an independent trading post than on-site producing station.
Everything major that was discussed earlier appears to be working good :) Cargo transfer, storage, prerequisites detection, prices and miners saving all fixed, great!