gun sight accuracy/laser coolants
Moderators: winston, another_commander
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
gun sight accuracy/laser coolants
alright, now for the first idea, ignore me if it's just me being a rubbish shot, but :
given the crosshairs have massive gaps in them, i'm getting a bit frustrated and getting a long-range pirate blasting me, he's in my sights and ID'd but my lasers aren't hitting him (and overheating!). anyways, got me thinking about accuracy and wondered if it should increase as you go up the rankings. given the higher ranks should mean you're a more kick-ar$e fighter, how about this : in the centre of the crosshairs is a "hit area" (invisible to the player, obviously) and if the ship is in it, you hit it when you fire, no question (or maybe 75%, just for gameplay). when you're Harmless, this Hit Area could be say 2pixels wide (i'm just throwing that out, make ideas yourself) to simulate often-missing, crap aims. as you get better in rank, that Hit area goes to 4pix, 6 pix etc, so there's more chance of a definite hit, simulating your increasing expertise.
coolant - dunno bout an energy-linked idea as discussed in the links on the FAQ, but how about : you can fit (one only!) a liquid nitrogen capsule that when triggered would cool the guns to zero immediately. so, it's good but you gotta decide when to use it, and you've only got that option once in a fight, have to buy a new one when (if!) you make it back to the station.
given the crosshairs have massive gaps in them, i'm getting a bit frustrated and getting a long-range pirate blasting me, he's in my sights and ID'd but my lasers aren't hitting him (and overheating!). anyways, got me thinking about accuracy and wondered if it should increase as you go up the rankings. given the higher ranks should mean you're a more kick-ar$e fighter, how about this : in the centre of the crosshairs is a "hit area" (invisible to the player, obviously) and if the ship is in it, you hit it when you fire, no question (or maybe 75%, just for gameplay). when you're Harmless, this Hit Area could be say 2pixels wide (i'm just throwing that out, make ideas yourself) to simulate often-missing, crap aims. as you get better in rank, that Hit area goes to 4pix, 6 pix etc, so there's more chance of a definite hit, simulating your increasing expertise.
coolant - dunno bout an energy-linked idea as discussed in the links on the FAQ, but how about : you can fit (one only!) a liquid nitrogen capsule that when triggered would cool the guns to zero immediately. so, it's good but you gotta decide when to use it, and you've only got that option once in a fight, have to buy a new one when (if!) you make it back to the station.
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
Re: gun sight accuracy/laser coolants
There is the new HUD by Commander Wyvern, with it's handy-dandy gunsight modification that adds a contrast patch between the reticules as well as a red-dot for precision targeting within the patch. See it (and DL it) hereKiller Wolf wrote:alright, now for the first idea, ignore me if it's just me being a rubbish shot, but :
given the crosshairs have massive gaps in them, i'm getting a bit frustrated and getting a long-range pirate blasting me, he's in my sights and ID'd but my lasers aren't hitting him (and overheating!). anyways, got me thinking about accuracy and wondered if it should increase as you go up the rankings. given the higher ranks should mean you're a more kick-ar$e fighter, how about this : in the centre of the crosshairs is a "hit area" (invisible to the player, obviously) and if the ship is in it, you hit it when you fire, no question (or maybe 75%, just for gameplay). when you're Harmless, this Hit Area could be say 2pixels wide (i'm just throwing that out, make ideas yourself) to simulate often-missing, crap aims. as you get better in rank, that Hit area goes to 4pix, 6 pix etc, so there's more chance of a definite hit, simulating your increasing expertise.
Ah, the oft-requested article, the discussion continues again. It's true that Beam and Military lasers cook up fast, and there have been many suggestions and requests for coolants, but as yet there has been no developments on this front. I have personally come around to the stand point that they are not necessary. If you are careful with your shots, and using fine corrections in your lining-up on your target, you should be able to kill even Sidewinders coming dead at you/away from you from >20k. I have, and I don't consider myself a great shot. It's close up you have to be careful, since you can correct for maneouvres easily at long range, but you have milliseconds to respond to a jink or turn at <5k. In this case, I line up, pour on a liberal dose of 'whoop-ass', cool off, then repeat.Killer Wolf wrote:coolant - dunno bout an energy-linked idea as discussed in the links on the FAQ, but how about : you can fit (one only!) a liquid nitrogen capsule that when triggered would cool the guns to zero immediately. so, it's good but you gotta decide when to use it, and you've only got that option once in a fight, have to buy a new one when (if!) you make it back to the station.
Captain Hesperus
"The only ass that gets 'whooped' in my experience is mine."
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
- Dr. Nil
- ---- E L I T E ----
- Posts: 983
- Joined: Thu Sep 28, 2006 5:11 pm
- Location: Nearest Hoopy Casino
- Contact:
I don't think that Oosat has been updated since Commander W released that HUD. It'll probably appear the next time an update is done.Killer Wolf wrote:link gone for the milspec?? OOsat says nowt found...
300 billboards in Your Ad Here!
Astromines and more in Commies.
AVAILABLE HERE along with other Oolite eXpansion Packs.
- Cmdr Wyvern
- ---- E L I T E ----
- Posts: 1649
- Joined: Tue Apr 11, 2006 1:47 am
- Location: Somewhere in the great starry void
Yeah, oosat don't get updated often. BTW, version 2 of Milspec HUD has been released, which updates the sight enhancement to a large, round three-stage contrast lens.
Thank you, Capt'n H, for the plug.
Thank you, Capt'n H, for the plug.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
Pff, must be my puter then, cos there's times when i have ships dead centre in the crosshairs, bout 5-10k away. and i'm not hitting them. if i was, the temp increase wouldn't matter, but when i'm not, it does.
anyways, compromise :
instead of coolants, why not introduce an Weapons Energy Unit? we have a general Extra Entergy Unit that (i think) just increases recharge rate, but what if you could but a unit that would increase your weapon_energy by 15% or whatever?
anyways, compromise :
instead of coolants, why not introduce an Weapons Energy Unit? we have a general Extra Entergy Unit that (i think) just increases recharge rate, but what if you could but a unit that would increase your weapon_energy by 15% or whatever?
-
- ---- E L I T E ----
- Posts: 452
- Joined: Mon Mar 13, 2006 5:46 pm
- Location: St Petersburg, Russia
- Contact:
Improving lasers affects the game balance badly. They are just good enough and other existing weapons are good more than enough.Killer Wolf wrote:Pff, must be my puter then, cos there's times when i have ships dead centre in the crosshairs, bout 5-10k away. and i'm not hitting them. if i was, the temp increase wouldn't matter, but when i'm not, it does.
anyways, compromise :
instead of coolants, why not introduce an Weapons Energy Unit? we have a general Extra Entergy Unit that (i think) just increases recharge rate, but what if you could but a unit that would increase your weapon_energy by 15% or whatever?
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
And quite besides that, any equipment a player can have, NPC's can have too. It's not quite as fun when a Renegade Asp MkII is tearing off your ships aft with a 115% power level Mili-laser. This is another reason why Oolite is more challenging than Elite, the NPC's have the same pick of equipment as the players, not just a basic fit.ArkanoiD wrote:Improving lasers affects the game balance badly. They are just good enough and other existing weapons are good more than enough.Killer Wolf wrote:Pff, must be my puter then, cos there's times when i have ships dead centre in the crosshairs, bout 5-10k away. and i'm not hitting them. if i was, the temp increase wouldn't matter, but when i'm not, it does.
anyways, compromise :
instead of coolants, why not introduce an Weapons Energy Unit? we have a general Extra Entergy Unit that (i think) just increases recharge rate, but what if you could but a unit that would increase your weapon_energy by 15% or whatever?
Captain Hesperus
"It ain't over 'til the fat lady sings...... Rus! get into the galley and shut the chef up!"