Licensing OXPs

Discussion and information relevant to creating special missions, new ships, skins etc.

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Re: Licensing OXPs

Post by Cholmondely »

Cody wrote: Sun Aug 22, 2021 9:11 am
And note that the trolls have left our community.
Calling them trolls is a little harsh. Over-derailment coupled with over-reaction was the main cause of KW's leaving.

Trying to divine KW's wishes/intentions re his OXPs ain't easy. I'll back away from that, and turn a blind eye!
If you look back to some of the other threads, you will see one or two of the same names cropping up and having other stabs at KW. The over-derailment seems (to me) to have been the last straw which broke the camel's back.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Licensing OXPs

Post by Cody »

Oh, I've read the other threads - at the time, and more recently. Anyway, it's all effluent under the bridge now!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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