Cholmondely wrote: ↑Mon Feb 12, 2024 8:15 am
Mining Laser Range 25km
In Oolite, I would not particularly want my mining laser to have a great range - I'd be concerned about others muscling in and nabbing my splinters, so I'd want to be jolly close to my target asteroid
There are two main reasons for this.
- The mining laser was supposed to be a combat viable laser, an upgrade from a pulse laser
- It suited my purposes that shot power would equate to shot range
The elite manual describes the first point as true but its not really the case within oolite (I can't remember if I also increased the fire rate or not).
So the mining laser now lies (or should) between the pulse and the beam lasers. Furthermore, both of those lasers have superior range to the beam and military lasers (which are otherwise far superior).
So it wasn't so much about what you'd want in a laser (pretty much everything in the case of the military) but rather each laser having its merits or at least its niche.
With regards non-player ships, they very often get caught between a pulse or beam dichotomy with the military being too much for the player to cope with.
Cholmondely wrote: ↑Mon Feb 12, 2024 8:15 am
(1) This rather seems to conflict with this
There are now SIX categories of player laser... Mining lasers are slow and powerful
I know it's space but if lasers have a limited range then it's likely due to dissipation. So the more powerful the beam the further it should reach effectively. Realistically power should probably fade with range but that's arguably less fun. So the mining laser IS powerful but it is also slow. It doesn't have the recharge rate of the beam or military lasers (or even the pulse laser).
As I've said before, I needed/wanted to break up the pulse - > beam - > military progression with its huge jumps in combat capability and ultimately leaving non-player ships in the dust whilst simultaneously crushing beginners.
Making the mining laser more combat viable, and adding the burst laser between the beam and military, is not just for player progression but also for non-player variety (not just cosmetics).