Capturing player stats using cheatengine
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Capturing player stats using cheatengine
Hi All,
I am new to Oolite and thus have a very hard time in combat. I used Cheat Engine while playing Oolite in Window mode to capture the forward and aft shield values so that I can cheat using them. I searched with datatype 'int32' but it did not capture the address for those parameters. So does anyone know how those addresses for forward and aft shield can be found? I just want to practice combat with cheat to get good at it.
Thanks.
I am new to Oolite and thus have a very hard time in combat. I used Cheat Engine while playing Oolite in Window mode to capture the forward and aft shield values so that I can cheat using them. I searched with datatype 'int32' but it did not capture the address for those parameters. So does anyone know how those addresses for forward and aft shield can be found? I just want to practice combat with cheat to get good at it.
Thanks.
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Re: Capturing player stats using cheatengine
Sorry - don't know about this sort of thing ... but was the in-game Tutorial really no help? (http://wiki.alioth.net/index.php/Tutorial)wannahavefun12 wrote: ↑Wed Jun 09, 2021 6:46 amHi All,
I am new to Oolite and thus have a very hard time in combat. I used Cheat Engine while playing Oolite in Window mode to capture the forward and aft shield values so that I can cheat using them. I searched with datatype 'int32' but it did not capture the address for those parameters. So does anyone know how those addresses for forward and aft shield can be found? I just want to practice combat with cheat to get good at it.
Thanks.
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Oh! ... and whatever happened to wannahavefuns 1-11? Did they end up eating vacuum?
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•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Capturing player stats using cheatengine
This feels like you’re working too hard for your cheats! Most players, when looking for ways to get ahead, usually just resort to just editing the save file to award yourself lots of money in order to purchase all the upgrades you can eat.wannahavefun12 wrote: ↑Wed Jun 09, 2021 6:46 amI searched with datatype 'int32' but it did not capture the address for those parameters.
Can I also recommend having a browse through some of the combat tactics on the wiki? There’s a lot of great advice on how to survive combat.
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Re: Capturing player stats using cheatengine
Maybe we need a cheat guide...phkb wrote: ↑Wed Jun 09, 2021 11:39 amThis feels like you’re working too hard for your cheats! Most players, when looking for ways to get ahead, usually just resort to just editing the save file to award yourself lots of money in order to purchase all the upgrades you can eat.wannahavefun12 wrote: ↑Wed Jun 09, 2021 6:46 amI searched with datatype 'int32' but it did not capture the address for those parameters.
Can I also recommend having a browse through some of the combat tactics on the wiki? There’s a lot of great advice on how to survive combat.
- Edit savegame and increase your cash to insane value
- Try traveling to a planet with high techlevel so you can actually buy most of the nice upgrades, but
- along the way check the available ships to see which one you feel comfortable with
- Finally be aware that on the highest techlevel one or the other upgrade may be considered illegal and gets removed so you may need to find another planet to stock up again.
Sunshine - Moonlight - Good Times - Oolite
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Re: Capturing player stats using cheatengine
You can use a simple script to make your shields nearly unbreakable, I use it sometimes to observe battles I started.
Scars remind us where we've been. They don't have to dictate where we're going.
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Re: Capturing player stats using cheatengine
Location: lurking in The Devils Triangle (G1)
So that's why the Devil's Triangle is called the Devil's Triangle....
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Capturing player stats using cheatengine
Oops, you got me, now you know why only anarchies are left there.Cholmondely wrote: ↑Wed Jun 09, 2021 12:56 pmLocation: lurking in The Devils Triangle (G1)
So that's why the Devil's Triangle is called the Devil's Triangle....
Scars remind us where we've been. They don't have to dictate where we're going.
Re: Capturing player stats using cheatengine
That's is so that if other wannahavefuns join they will never have to hit the number 12.Cholmondely wrote: ↑Wed Jun 09, 2021 10:53 am
Oh! ... and whatever happened to wannahavefuns 1-11? Did they end up eating vacuum?
I'm just trying to be invulnerable, so that I can just mow through enemies without looking at my armor. A bit crude, I know. But I just want to visit all the systems and galaxies and I don't have the time and patience to be good at combat.
Please tell me how? Do I have to write an OXP?
Re: Capturing player stats using cheatengine
Guys, I figured this out. If anyone wondering, you need to write an OXP and use these following events and properties.
Code: Select all
this.shipBeingAttacked
this.shipBeingAttackedByCloaked
player.ship.aftShield
player.ship.maxAftShield
player.ship.forwardShield
player.ship.maxForwardShield
- montana05
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Re: Capturing player stats using cheatengine
wannahavefun12 wrote: ↑Thu Jun 10, 2021 8:35 amGuys, I figured this out. If anyone wondering, you need to write an OXP and use these following events and properties.
Code: Select all
this.shipBeingAttacked this.shipBeingAttackedByCloaked player.ship.aftShield player.ship.maxAftShield player.ship.forwardShield player.ship.maxForwardShield
Code: Select all
this.shipLaunchedFromStation = function(stationLaunchedFrom)
{
player.ship.maxForwardShield = player.ship.maxForwardShield * 100;
player.ship.maxAftShield = player.ship.maxAftShield * 100;
player.ship.energy = player.ship.maxEnergy;
player.ship.forwardShield = player.ship.maxForwardShield;
player.ship.aftShield = player.ship.maxAftShield;
}
Scars remind us where we've been. They don't have to dictate where we're going.
Re: Capturing player stats using cheatengine
Nah, I use this. This makes you immune to all laser attacks.montana05 wrote: ↑Thu Jun 10, 2021 8:58 amwannahavefun12 wrote: ↑Thu Jun 10, 2021 8:35 amGuys, I figured this out. If anyone wondering, you need to write an OXP and use these following events and properties.
Code: Select all
this.shipBeingAttacked this.shipBeingAttackedByCloaked player.ship.aftShield player.ship.maxAftShield player.ship.forwardShield player.ship.maxForwardShield
Something like that ?Code: Select all
this.shipLaunchedFromStation = function(stationLaunchedFrom) { player.ship.maxForwardShield = player.ship.maxForwardShield * 100; player.ship.maxAftShield = player.ship.maxAftShield * 100; player.ship.energy = player.ship.maxEnergy; player.ship.forwardShield = player.ship.maxForwardShield; player.ship.aftShield = player.ship.maxAftShield; }
Code: Select all
this.shipBeingAttacked = function(whom)
{
player.ship.aftShield = player.ship.maxAftShield;
player.ship.forwardShield = player.ship.maxForwardShield;
}
this.shipBeingAttackedByCloaked = function()
{
player.ship.aftShield = player.ship.maxAftShield;
player.ship.forwardShield = player.ship.maxForwardShield;
}
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Re: Capturing player stats using cheatengine
Lasers yes, missiles or some OXP weapons no.wannahavefun12 wrote: ↑Thu Jun 10, 2021 11:28 amNah, I use this. This makes you immune to all laser attacks.
Scars remind us where we've been. They don't have to dictate where we're going.
Re: Capturing player stats using cheatengine
True. But, Lasers were my main difficulty.montana05 wrote: ↑Thu Jun 10, 2021 11:32 amLasers yes, missiles or some OXP weapons no.wannahavefun12 wrote: ↑Thu Jun 10, 2021 11:28 amNah, I use this. This makes you immune to all laser attacks.
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Re: Capturing player stats using cheatengine
Well, enjoy your trip over the 8 sectors.wannahavefun12 wrote: ↑Fri Jun 11, 2021 2:17 amTrue. But, Lasers were my main difficulty.montana05 wrote: ↑Thu Jun 10, 2021 11:32 amLasers yes, missiles or some OXP weapons no.wannahavefun12 wrote: ↑Thu Jun 10, 2021 11:28 amNah, I use this. This makes you immune to all laser attacks.
Scars remind us where we've been. They don't have to dictate where we're going.