(BETA) Assassin Shipset Pack v0.2.0

Discussion and information relevant to creating special missions, new ships, skins etc.

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Rustem
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Re: (BETA) Assassin Shipset Pack v0.2.0

Post by Rustem »

Version 0.2.0
- Adds a new lasers for some marks.
- Adds the GalTech Escort Fighter to small fighters (as GalTech Interceptor to worm missile and escort fighter).
- Sometimes marks has a 8 Ship-Launched Fighters (Light, Swarm, Raider, GalTech Interceptor, Shark(2) and King(2) : like external dependency from the Fighters OXP, by Norby) as the Worm Attack Drone ('random_hits_attackworm_MISSILE' role with little weightings).
- Adds the Anaconda, Boa, Boa Mk2, Boa SG to marks with ship-launched fighters and with small escort fighters.
- Adds 3 drones like worm missile (external dependency from the Armoury OXP, Thargoid).
Rustem
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Re: (BETA) Assassin Shipset Pack v0.2.0

Post by Rustem »

Update to 0.2.2:

More valuable change:
- Improvement of the Drone AI for correctly set as escort. Set the scanner range for Captured Thargons to 25km.

This AI may be change to less aggressive version in combat on far distance from drone owner, in order to not react to laser shoot. If you will be change in file oolite-droneAI.js.

P.S.

Question: Why exist string in the oolite-thargletAI.js:

Code: Select all

preconfiguration: ai.configurationSetRemoteControl,
The leader accuracy can change in combat?
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Re: (BETA) Assassin Shipset Pack v0.2.0

Post by Cholmondely »

Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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