this.equipmentRemoved dont work as expected when removing or replacing laser at least

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

Post Reply
User avatar
Frame
---- E L I T E ----
---- E L I T E ----
Posts: 1477
Joined: Fri Mar 30, 2007 8:32 am
Location: Witchspace

this.equipmentRemoved dont work as expected when removing or replacing laser at least

Post by Frame »

in 1.90

ship world event handler

Code: Select all

this.equipmentRemoved = function(key)
{
log("key is:"+key)
}
They Key do not return the key expected when replacing or removing a laser. Instead, it returns the new Laser installed with the _DAMAGED attached. It even does this when you remove a laser completely and returns EQ_WEAPON_NONE_DAMAGED

if you try to replace the laser with a laser of the same kind, then it still triggers a EQ_WEAPON_´LASER´_DAMAGED or even a EQ_WEAPON_NONE_DAMAGED when you try to remove a laser from an empty slot.

Additionally it does not trigger at all when you remove a passenger berth or sell all pylon mounted equipment.
Bounty Scanner
Number 935
Post Reply