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Lighting Model

General discussion for players of Oolite.

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Rxke
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Re: Lighting Model

Post by Rxke »

Okay then, gather round the fireplace, children :roll:

My viewpoints are too embedded in the past.

I used to play Oolite on a G3 PowerPC Mac with a Rage128 card. (my main OS was Linux on that machine, only used the mac os for Oolite)

I did battles for hours on end at 15-20fps. Somehow that sometimes worked out :lol:

Giles was adamant he wanted Oolite to be accessible to peeps with low specced machines.


But I really really like the eye candy and some atmospheric OXPs (or whatever you younguns call em these days, grumble )

When Jens started the whole shader business, it was a glorious new era. New ship models that looked great, even if they brought my machine to its knees.

And planets couldn't look good enough for me. (I never liked the planets...)
But then with more realistic lighting ,shaders ,bump maps, planets, atmosphere etc etc...

... I realised the planets and the sun were too close! :shock:

Og Oolite was unrealistic in its depiction of systems because playability needed that....

But now that 'unrealisticness' started to stand out because all the rest was becoming more and more realistic.
And then Elite Dangerous came out...

I mean....
(Where's my glasses)

I can see the allure of Oolite looking like og Elite... But... Maybe a start menu that asks you you want in original or 'new standard' (Subset of expansions that most people use/install anyway after a week) or ... pimped to the gills?

Even the most basic laptop these days is completely OpenGL compatible... Memory no longer an issue...


I dunno I dunno


out of the loop.

Time for my nap. (where's that drool emoticon if you need it.... kids these days. )
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Cholmondely
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Re: Lighting Model

Post by Cholmondely »

Rxke wrote: Mon Jan 25, 2021 12:34 pm
My viewpoints are too embedded in the past.

Time for my nap.
Thank you, O August Elder of the Ooniverse!

I will read and have a ponder!

Cholmondeley
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Cholmondely
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Re: Lighting Model

Post by Cholmondely »

Cholmondely wrote: Mon Jan 25, 2021 12:41 pm
Rxke wrote: Mon Jan 25, 2021 12:34 pm
My viewpoints are too embedded in the past.

.....

Time for my nap.
Thank you, O August Elder of the Ooniverse!

I will read and have a ponder!

Cholmondeley
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Rxke
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Re: Lighting Model

Post by Rxke »

I'm somehow glad with myself that after re-reading what I wrote... I realise the things I said ...


... didn't really go anywhere :lol: :lol: :lol:
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Cody
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Re: Lighting Model

Post by Cody »

<chortles>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
commander_STyx2909
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Re: Lighting Model

Post by commander_STyx2909 »

Real problem is lack of maintenance of OXps... nothing else.
Asus K61ic, 4Gb RAM, Nvidia GT220M (1Gb VRAM), OpenGL renderer version: 3.3.0 ("3.3.0 NVIDIA 340.108").
Ubuntu 20.06. :mrgreen:
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maik
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Re: Lighting Model

Post by maik »

commander_STyx2909 wrote: Sat Jan 30, 2021 6:52 pm
Real problem is lack of maintenance of OXps... nothing else.
...or rather the lack of new contributors who are willing to adopt and spend time on maintaining OXPs from past contributors.
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