the longer I play, the speedup effect increases with every jump or dock/undock.
Welcome avder!
Please check if you use the latest version. Your description sounds like a bug which has been fixed in v1.5.
A missing $ sign in the StopTimer function started an additional timer and increasing bonus at every lauch and jump.
Hello, new board member here, have been lurking for a few weeks as I only recently discovered Oolite and have been enjoying it quite a bit and this board has helped a lot.
I would also like to table a motion to petition a formal proposal to requisition an application to welcome you to the board as well!
All in favor of greeting avder? (*show of hands*)
That sounds a lot more complicated than it really needed to be.
Reports of my death have been greatly underestimated.
the longer I play, the speedup effect increases with every jump or dock/undock.
Welcome avder!
Please check if you use the latest version. Your description sounds like a bug which has been fixed in v1.5.
A missing $ sign in the StopTimer function started an additional timer and increasing bonus at every lauch and jump.
The in game expansion manager says I have 1.5.
I'll try downloading it manually off the Wiki.
And as for the complexity...well I'm a "fix it yourself" kind of guy at heart
Outstanding! Works flawlessly now. And on my 3rd test I ran into about 20 pirates from the neighboring Anarchy system doing battle with Vipers and assorted do-gooders so I bagged a ton of kills and escape pods to boot. Only a few hundred more to go until I get upgraded from Dangerous to Deadly.
I have a feature request tho: an optional equipment item that would create an interface while docked that would let you manually change the maximum speed with weapons on (perhaps togglable only between 1 and 2), and the time compression variables. Maybe have it cost 15 minutes per integer of change for balance? Seems like it should be station only as it occurs to me that tweaking those settings in flight is just asking for a core meltdown or something, or a catastrophic unintentional witchspace jump to interstellar space, or a ship fire that destroys your precious Naval Energy Unit.
Also any way of getting it to work with the navigation MFD to have it display correct ETA's?
Excellent work btw, I've got a couple more of your add-ons and they all work wonderfully.
@Norby: thank you Norby for the bugfix
The way I play, I gradually developed ways to handle the extreme speed, but I wondered if it was the "normal" gameplay
@Norby I don't know if this is still being maintained, but here is a small feature request: when using this OXP together with the Navigation MFD, the Estimated Travel Time is displayed wrongly. At every refresh moment, the Estimated Travel Time value is shown as the time that the ship would take with a regular torus (1x) regardless of the current value. Would it be possible to somehow compensate that?
var p = player.ship;
var sp = Math.round(p.velocity.magnitude()/10)*10; //stable but can not show FTL drive nor Torus multiplier
var t = worldScripts.torustosun;
if( t && t.$TorusToSunBonus > 1 ) {
sp = Math.round(t.$TorusToSunBonus * 3.2 * p.maxSpeed)*10;
if( t.$TimeFw > 1 ) { //time forwarding active
sp *= t.$TimeFw;
}
} else {
if(sp > 31 * p.maxSpeed ) { //support for FarPlanets and any other position changer drives
var psp = Math.round(0.1*p.position.distanceTo(this.$PlayerPrevPos))*10;
if( psp > 1.1*sp ) sp = psp;//instable but needed to follow position changes
}
}
this.$PlayerPrevPos = p.position;
//now sp contain the approximated player speed
Hi. I have made what i'm hoping is improvement. Frame Callback is scary regardless of computing power . TTS is executing it even if torus isn't enabled (like in fights...). This crude but seems to be working hack starts frame callback only for torus maxed. Frame callback removes itself if no speedup is to apply.
That was fast! I didn't have enough time to roast new patch - maybe you will like it (because this oxp is beautiful - for non-standard ooniverses especially). I can't find which version has alertConditionChanged, but using it i simplified "if" in timed callback - and more importantly the callback isn't called during combat at all!. So nothing bothers me 4 times per second:P All should work to Your intent (i hope you don'y mind my meddling..)
I can sleep now
remove log if you integrate this - i'm currently testing this
Recently picked up TorusToSun after I realised the distance adjustments were too heavy, but I noticed Torus engine "trail" artifacting above x1 Torus speed, which extends too far to see at about x6 Torus speed. Is there any way I can disable the Torus engine "lights" within your OXP (or even Oolite entirely)? It's a minor detail, but my OCD is driving me insane.
Also, this is probably a necro, but PMs are disabled and I was 110% unsure which board to post this on.
Last edited by KaiserZandrich on Sun Nov 21, 2021 3:18 am, edited 1 time in total.