Hi everyone! I'm joining the party from Hungary (TL10 Mainly Agricultural democracy as someone here described it, though I'm not exactly sure about any part of the description), from a little, well, place outside even villages. But we have electricity and 'net and it's all that matters, we can get drinking water with an electric pump after all
I'm not that new in oolite anymore though I''ve certainly a lot to learn. It was just today that I figured out a flying pattern that helps me survive indefinitely after hopelessly crowded arrivals in a dreaded isolated anarchy. Okay, I've heard about 'spiraling' but I needed to learn how to stabilize my direction to actually get somewhere. I haven't reached the station yet, btw, my patience got in the way
At least I killed a few assassins of the 24 or so before I got shot (I know I can do better!) before I died...
I played a lot with vanilla oolite (like several hours per day in the last 2 months...? It's really addictive...), getting used to the difference between this new game and Elite that I started playing again this spring.
Oh, Elite. Yes, I had played it a lot in my earlier years. I used to have an 8-bit micro back in my elementary school days, one you've probably never head of, but someone made an Elite port for that one too. It's called Videoton TVC and this version of the game surely isn't listed at Ian Bell's download page
Probably a descendant of the ZX spectrum version, both machines being Z80 based, but with the higher resolution and color depth, and the slightly lower CPU clock it was even slower. Actually, it was painfully slow. Today I can't even understand how I could play with it but I certainly did, a lot.
Then, on PC, it got better. Today I have a large variety of vintage parts I can fire up to play Elite and my 286/20 is great at Elite Plus, it runs it fluent, except in the face of a sun, but I don't really care. It starts to get laggy on slower 286s and the older PC Elite is just a bit better, being well playable on slower 286s but still horrible on basically any 8088.
Later I "built" another PC for Oolite too (really it's just a PSU+m/b on my desk with a spare keyboard and mouse...), one that I can play at a low energy consumption. Funny enough it's from AMD's infamously power hungry "Bulldozer" clade, the Piledriver->Richland branch more specifically (and A4-6300 most specifically), yet it plays most of the game under and around 30W, and gives me 60fps in 1080p/extra detail everywhere except for close-ups of the planet where I don't fight anyway so that 30fps loss can't hurt anything. It's a neat tiny board with an old but silent cooler and a small SSD sitting on the top of a 80+ gold PSU, certainly not that power hungry, but very humble and made entirely of e-waste
When I first tried Oolite I found it somewhat vexing and hard to played in comparison but got used to it and I find the extensions to the old frames really nice. The passenger/parcel system is something I really enjoy, after trading for a while and iron assing my mk3 (flies under the name of Coffin II btw, as I died really fast in its predecessor, and still die in it time to time
). I still trade along the way, visit Rock Hermits (another nice addition), fight pirates and assassins, laugh at their messages (some comms OXP, a later addition), and sometimes even mine.
This was that got me to download my first oxp this week. It's ore processor which turns asteroids into chocolate calendars bringing some more fun into boring industrial-to-industrial trips where I usually resort to mining. Then came some infotainment, like logs and a trophy list, and just after this all I got into changing the visuals which, as my girlfriend noted, is somewhat lame for the age and resolution.
So, enter Elite Dangerous HUD. Visually very pleasing at the first sight, and quite functional, not even that heavy on the hardware, the little A4 can still maintain the same frame rates. But something was very, very wrong. Ah, yes, the cockpit blocked much of the view, being annoying at fight and mining and aiming. The screen simulating rear view with those big fake pixels, even worse in a sense. Well, here comes some reading and realizing that the cockpit can be turned of. Hell yeah, the author thought of everything! Well, not entirely. Or, perhaps we just think differently. The stained glass stayed, together with its vignetting which is the worst of the package...
So, enter OXP editing. I'm not in OXP editing up to my upper arm, no. But at least I cleared glass.png's opacity so I got my clear view back in "glass mode". The cockpit is just an eye candy that I don't really use. Perhaps I need to make a whole reduced version...? Someone may benefit from it. And there may be one similar thing around in the wild, I don't even know, the OXP manager's long list makes me dizzy and I don't want to try everything (on my online Xeon then transfer it to the offline FM2 A4)
Ummm... oh, I know what I forgot about. Someone mentioned feline commanders in the ship's cat topic. Well, I haven't tried that OXP as I count myself a feline commander. That's the thing. I don't know the exact Elite-ish specifics, but certainly feline. A Siamese in color, smaller than a human but bigger than a house cat, I can stand on two feet for extended periods of time, this is how I give their parcels to my clients. And, being 2020 in real life, I'm wearing a mask and gloves while doing so
OK, I think it's enough for my first post. May the god of goat soup bless everyone.