[Beta release] Koneko Industries OXP v2.0
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- RyanHoots
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[Beta release] Koneko Industries OXP v2.0
In the last version of the OXP, I included the Koneko Kobra, the Koneko Kobra Mk2, the Takina Class, the Massasauga, the Kestros Mk4, and the Genesis KI-Blue. In this version, I'm adding the Koneko Kobra Clipper, the Takina Class CX-1, three new Koneko Kobra paint job variants (also, by the way, the Koneko Kobra has been renamed Koneko Kobra Mk1), and a civilian Massasauga.
However, those aren't all of the new ships I'm adding. The real reason for this post is, I'm bringing back the Rockhopper and Kestros Lighting. Both ships were forgotten by me for a while, lost in the ever growing Oolite directory on my hard drive. When I found the Rockhopper again, I decided I had to release it in the Koneko Industries OXP version two. For me, the Rockhopper is very connected to this BB. I remember first posting about the ship, and then problems with the Kestros model made me retire the Rockhopper/Kestros OXP idea.
But things have changed. I've fixed the original Kestros model, and I'm going to do my best to replicate the original Kestros Lightning texture. I don't have any screenshots of the new Kestros yet, but here's the new Rockhopper:
The Koneko Kobra Clipper:
The Takina Class CX1:
And, finally, the Koneko Kobra Golden Edition:
However, those aren't all of the new ships I'm adding. The real reason for this post is, I'm bringing back the Rockhopper and Kestros Lighting. Both ships were forgotten by me for a while, lost in the ever growing Oolite directory on my hard drive. When I found the Rockhopper again, I decided I had to release it in the Koneko Industries OXP version two. For me, the Rockhopper is very connected to this BB. I remember first posting about the ship, and then problems with the Kestros model made me retire the Rockhopper/Kestros OXP idea.
But things have changed. I've fixed the original Kestros model, and I'm going to do my best to replicate the original Kestros Lightning texture. I don't have any screenshots of the new Kestros yet, but here's the new Rockhopper:
The Koneko Kobra Clipper:
The Takina Class CX1:
And, finally, the Koneko Kobra Golden Edition:
Last edited by RyanHoots on Thu Sep 20, 2012 6:10 pm, edited 1 time in total.
- RyanHoots
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Re: Koneko Industries OXP v2.0
Okay, a beta release is finally ready. Download it here: https://www.box.com/s/xxdt78q7nrpcnkng79b1
The OXP is more or less feature complete, although I do want to test it a little more. I'd say it's pretty much ready for a full release, so technically this is a release candidate rather than a beta, but I still may make some pretty big changes before release (I may or may not remove the Genesis KI-Blue).
Also, I may add more Koneko Kobra Mk1 textures.
The OXP is more or less feature complete, although I do want to test it a little more. I'd say it's pretty much ready for a full release, so technically this is a release candidate rather than a beta, but I still may make some pretty big changes before release (I may or may not remove the Genesis KI-Blue).
Also, I may add more Koneko Kobra Mk1 textures.
- CaptSolo
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Re: [Beta release] Koneko Industries OXP v2.0
Nice work Ryan. Me likey!
- JazHaz
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Re: [Beta release] Koneko Industries OXP v2.0
I especially like the Takina class. Any chance of getting that as a standalone OXP?
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- RyanHoots
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Re: [Beta release] Koneko Industries OXP v2.0
Thanks. I've spent a lot of time working on it, to make sure everything is the way I want it.CaptSolo wrote:Nice work Ryan. Me likey!
If you want it as a standalone, I can do that. The Takina Class is my favorite of all the ships in the OXP, so it makes sense to give it a special package of its own. Maybe the standalone will have special textures for the ship, so people could install the main KI OXP, and also a "Takina Class Bonus OXP" that could stand on its own if you want only the Takina class, but it also will work in tandem with the main OXP.JazHaz wrote:I especially like the Takina class. Any chance of getting that as a standalone OXP?
In fact, I actually have some extra (but untested) Takina Class textures...
I'm also thinking about making a special escort fighter just for the Takina Class.
EDIT: I finally got an okay-ish screenshot of a Kestros Lightning.
- Smivs
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Re: [Beta release] Koneko Industries OXP v2.0
Ryan, if a tiny black dot is an OK-ish screenshot, I'd love to see a dodgy one!
Commander Smivs, the friendliest Gourd this side of Riedquat.
- RyanHoots
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Re: [Beta release] Koneko Industries OXP v2.0
How's this?Smivs wrote:Ryan, if a tiny black dot is an OK-ish screenshot, I'd love to see a dodgy one!
I really need to load up a player version of the ship for some shots... that's the one thing I forgot to do when coding the ship.
- Smivs
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Re: [Beta release] Koneko Industries OXP v2.0
yes the first one was better
Tip. If I want some good screenshots I spawn a few on launching with nullAI. They just sit there and you can get some nice screenies with various lighting as well.
Tip. If I want some good screenshots I spawn a few on launching with nullAI. They just sit there and you can get some nice screenies with various lighting as well.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- RyanHoots
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Re: [Beta release] Koneko Industries OXP v2.0
Now, that's a great idea, I'll have to try it.Smivs wrote:yes the first one was better
Tip. If I want some good screenshots I spawn a few on launching with nullAI. They just sit there and you can get some nice screenies with various lighting as well.
My test pilot savefile was used to snap a few good shots, here's the best one:
One thing I like to do is create special external views for screenshot making, that way it's not overly obvious that it's the player ship with an external view. I didn't have time to do it today, though.
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Re: [Beta release] Koneko Industries OXP v2.0
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