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A question for Elite 1984 experts

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chrisjj
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A question for Elite 1984 experts

Post by chrisjj »

Someone wrote "I'm going to check Oresrati next - as that was a system in chart 8 that was dubbed 'the restaurant at the end of the universe' because you could galactic hyperspace into it, but you couldn't get out again because it was more than 7 light-years to the nearest star and the tech level was too low to buy a galactic hyperdrive. It was a real 'dead end'."
https://forums.frontier.co.uk/showthrea ... nve-System

IIRC, this is rubbish. Because you couldn't galactic hyperspace into Oresrati.

Anyone able to corroborate?
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Cody
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Re: A question for Elite 1984 experts

Post by Cody »

I'm inclined to agree, rubbish - but I'm rarely certain of anything these days.


Unless they've added more in the last few years, these were the original Elite systems included in ED (all from G1, I believe):

Aona
Arexe
Ededleen
Ensoreus
Erlaza
Isinor
Larais
Legees
Leoned
Oresqu
Quator
Qube
Qucerere
Qutiri
Ra
Ritila
Teorge
Teveri
Tianve
Tibionis
Zarece

Plus the 'Home Sytems', of course.
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And any survivors, their debts I will certainly pay. There's always a way!
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Dr Beeb
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Re: A question for Elite 1984 experts

Post by Dr Beeb »

chrisjj wrote: Mon Sep 18, 2017 11:53 pm
IIRC, this is rubbish. Because you couldn't galactic hyperspace into Oresrati.
Anyone able to corroborate?
Correct, there is some discussion of how the galactic hyperdrive works in the different versions [EliteWiki] 
White dots were so much easier to hit
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Diziet Sma
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Re: A question for Elite 1984 experts

Post by Diziet Sma »

chrisjj wrote: Mon Sep 18, 2017 11:53 pm
IIRC, this is rubbish. Because you couldn't galactic hyperspace into Oresrati.

Anyone able to corroborate?
Dr Beeb wrote:
Correct, there is some discussion of how the galactic hyperdrive works in the different versions [EliteWiki] 
Well, according to that wiki article linked by Dr Beeb, on some versions of Elite, you could indeed galactic hyperspace into Oresrati.

The BBC Micro had fixed galaxy entry-points, but other systems didn't necessarily obey the same rule. From the wiki:
In a text-only trading version of Elite coded by Ian Bell in C around 1999 the planet number is conserved across a galactic hyperdrive jump. These are listed in the planet list but are not visible to the player. This choice gives the appearance of random, but predictable, entry points (determined by your departure planet). This choice allows access to the large isolated island of systems in Galaxy 7 and is responsible for the the ancient warning "If you leave Galaxy 7 from Rainza you will end up at Oresrati in Galaxy 8".
This choice was implemented in some post-classic versions of Elite, including ArcElite.
So in ArcElite and some other (un-named) versions of the game, it was indeed possible to gal-jump into Oresrati. Just as you can in Oolite.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: A question for Elite 1984 experts

Post by Yodeebe »

iirc, there was a way to the forbidden zone.
It involved jumping from one system that was 7.2LY away, to another, and forcing a miss-jump.
Then from the midpoint, you could jump across the void.
or was this an Oolite thing?
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Re: A question for Elite 1984 experts

Post by Cody »

It's an Oolite thing. Fuel is the problem at midway, which Oolite can get around via OXPs or misjumping an NPC's wormhole.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: A question for Elite 1984 experts

Post by Alex »

This is an Oolite thing. I played the first Elite thoroughly. May have missed quite a few things, but don't remember a system out of reach. That would have been a total waste of very limited memory.
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