Repopulation of the Ooniverse?

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Redspear
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Re: Repopulation of the Ooniverse?

Post by Redspear »

pleiadian wrote:
Maybe time for Redspear to adjust the Rescaling Experiment :mrgreen:
Indeed we've been here before :wink:

And of course that's very much what I'm up to... once again :mrgreen:
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Re: Repopulation of the Ooniverse?

Post by pleiadian »

Since I got the notion of most here that my list was too narrow in regards of what evolution could have brought forth into the ocean of the universe, I have amended my list of suggestions - which, by no means, is a definitive list. You're all invited to fine-tune this list, replace races, you name it. So here we go.

It should however be noted that the Tall Whites, Reticuli, and Midori are based on reports, sightings and urban legends from witnesses and people who claim to have been abducted by an alien civilisation. I thought it might be fun to mix them in.

Repopulation list, Take 2:

Tall Whites
Each race has their name for them, due to their skin and hair color. Arguably the tallest species per individual, their name comes from their appearance. Looks are similar to what could only be described as walking giants. Believed to be ancient, excel in trade and diplomacy. Dominant in Region 1.

Reticuli Triumvirate
Nicknamed the "Grays" for their prominent skin color. Very small in size but prominent heads and large black eyes, with fairly skinny body. Excel in covert operations, very ancient, huge scientific knowledge. Believed to originate from a constellation known as Reticulum. Dominant in Region 2.

Human colonists
Obviously the "mainline" human race. Jack of all trades but also masters of none, even engage in rogue and pirate activities. Sometimes excel in diplomacy and science. Dominant in Region 3.

Midori Regime
Mostly a war-faring race and almost always engaged in combat, they are reminiscent of an reptilian-like shape. Can live in peculiar conditions, few have ever seen them in person. Excel in military incursions, defense, attack and weapon manufacturing. Dominant in Region 4.

Order of the Venthu
Primarily a religious race, they look like somewhat upright walking lizards. They own the biggest financial institution in the ooniverse, The Bank of the Black Monks. Excel in trade and financial brokering. Dominant in Region 5.

Brane Federation
Standing in stark contrast to other races, the Brane are energy-based beings. They are mostly an exploring society. Claim to have visited every single system in the Ooniverse. Excel in exploring and data mining, but also experts on the matter of defense. Dominant in Region 6.

People's Republic of Chi'taia
Dark-skinned, with three legs, but rather wide than high and looking like chinchilla, the Chi'taia are a ruthless race that engages in all kind of activity which promises to extend the race's possession of things as a whole - the more the better. No political form, but can be defined as anarchy. Excel in aggression tactics and military strategy, but are willing to trade with anyone offering good deals. Dominant in Region 7.

State of Prathell
Ruled by an alliance of their most powerful corporations, the Prathell are reminiscent of a two-legged horse with long arms. They are excelling in any kind of industry and have learned to make good deals. But also no novice when it comes to defense. Dominant in Region 8.

-------------

Thargoid
An insect-like race not known to have any origin. Their political direction remains unknown, as well as their area of expertise. Though the past shown this to be war-faring race with no other aim then to expand their space, or make sure that the space they enter, will remain theirs after an incursion. Not dominant in any region, but appear in any region, at any system, with no visible pattern. Seem to excel in weapons technology. Dominant in interstellar space.
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Re: Repopulation of the Ooniverse?

Post by PhantorGorth »

@pleiadian

Have a look at this thread: 6286. It disolves into handbags at dawn towards the end :oops: :lol: but sorts itself out. It includes some interesting ideas (and not just from me).
Last edited by PhantorGorth on Tue Apr 25, 2017 8:51 pm, edited 1 time in total.
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Re: Repopulation of the Ooniverse?

Post by Cody »

Wrong link, PG?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Repopulation of the Ooniverse?

Post by PhantorGorth »

Fixed :oops:
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Re: Repopulation of the Ooniverse?

Post by Redspear »

After a quick scan through that thread and some of the earlier arguments here...

I think there may be just a few key assumptions that, if removed, already present plausible explanations for the inhabitants as represented in game.
Crucially, I don't think the first one has been discussed beyond a cursory level.


1 - Taxonomic

Is a red lobster the same species as a green lobster?
Are they even lobsters?
Are classifications concerned with evolution/genetic similarity or could they instead be based on more practical considerations for the average spacefarer?


Just as a young child might consider a dolphin a fish or a spider an insect, taxonomy isn't always as obvious as we might think. In the far future of space-traders travelling from system to system (potentially without ever landing on a planet) what use is the knowledge of the inhabitants?

In addition, it is not unheard of for species to be reclassified as human understanding of evolutionary pathways develops. So reclassifying groups is nothing new.

You said I would be trading with mammals, damn it!

You were.

They had fins!

Yes, mammals with fins.

Mammals don't have fins and live in the %@$#ING OCEAN!
Fish, fish have fins!
If I'd known I'd have been trading with fish then I wouldn't have brought them 35 tons of %@$#ING BANANAS!.


... Er, mammals can have fins too.

I'm a trader not a scientist! When you tell me mammal it means a monkey. You got that? A %@$#ING MONKEY! ... a monkey or a dog...

So, if classification were to be more practical from a future spacefaring humanocentric point of view, how might it work?
One possible reading (with practical considerations for species interactions):

  • Bird = can fly
  • Feline = solitary carnivore
  • Frog = can leap
  • Humanoid = miscellaneous
  • Insects = group behaviours
  • Lizards = heat sensitive
  • Lobster = semi aquatic
  • Rodent = contagion risk

In which case could a bat then be classed as a 'furry bird'? If so we now have explanations for some very strange (and sometimes seemingly contrary) descriptions of inhabitants.

In game evidence: Slimy Lobsters (newts?), Bony Birds (beetles?), Bony Felines (praying mantids?), Furry Insects (lions?)

Whilst the above examples are deliberately provocative, I think they illustrate how different a classification system could be.

Human colonials are by far the most common group, suggesting a humanocentric classification system
Inhabitants is listed as one of the key factors on the F7 screen, suggesting a level of importance given that the trader need only dock at a station and not land on the planet.


2 - Generative

Need there be a common point of origin for all 'lobsters'?

This relates to taxonomic assumptions.
One reason why there might not: they're classification as lobsters need not be based on a common origin but rather the independent invention/evolution of common traits. For example, aquatic mammals swim in superficially similar manner to fish yet the development of their swimming style was (for the most part) independant. We only have our own planet's evidence for this but then if we're talking about life then that very much describes the boat that we are in.

In game evidence: there are no obvious central points for any 'animal' group in a statistical sense


3 - Interactive

Why might all lobsters group together?
Shouldn't there be areas of conqured space, much like there are for human colonials?


Development / availability of hyperspace technology has already been discussed but what about the idea that suitable planet types might simply be less common? The planet that a 'lobster' species might regard as habitable might be much less common than one that is suitable for a human. As for lobsters on Earth and their being able to colonise similar planets, I refer you to taxonomic assumptions above.

In game evidence: there are no obvious 'clusters' of inhabitant types beyond those that one might expect to occur randomly


The above is only one possible interpretation of the in game situation regarding planetary inhabitants and by no means do I claim it to be 'correct'.
Where I think it may be useful however is to illustrate how easily assumptions can 'get in the way' of making sense of fictional environments rather than simply accepting them and having fun with an evocative, identifiable and yet extremely brief description of alien life-forms.

Besides, space lobsters are cool 8)
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Re: Repopulation of the Ooniverse?

Post by Diziet Sma »

Redspear wrote: Wed Apr 26, 2017 12:48 am
In which case could a bat then be classed as a 'furry bird'?
Dammit.. you made me laugh 'til I choked..

Thanks! :lol: 8)

Redspear wrote: Wed Apr 26, 2017 12:48 am
Besides, space lobsters are cool 8)
Of course they are.. how else could one become Oolite's lead developer?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Redspear
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Re: Repopulation of the Ooniverse?

Post by Redspear »

Diziet Sma wrote: Thu Apr 27, 2017 10:10 am
Redspear wrote: Wed Apr 26, 2017 12:48 am
In which case could a bat then be classed as a 'furry bird'?
Dammit.. you made me laugh 'til I choked..

Thanks! :lol: 8)
You know it makes sense :P
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Re: Repopulation of the Ooniverse?

Post by hoqllnq »

In my mind, this is the explanation for the distribution of different species across the Charts:

Humans from Old Earth started colonising other planets. We brought along the other species. For food (lobsters, frogs?), as pets (felines), unintentionally (insects, rodents).

Some (about half) of the planets we landed on turned out to be not very suitable for humans, so we left in search for better planets. Some of the other species we brought may have escaped, or we just left them there. Or in case we were unable to leave, they survived while we died. On some planets, we didn't quite land, but crashed. The only survivors were the insects on board.

The small size of the initial population combined with the new and different environment would cause them to relatively quickly evolve and become Large / Fierce, Red / Green / Blue, Slimy / Bony / Furry, or put the -oid in Humanoid.

The Galactic Charts only show systems that have GalCop presence / stations. That doesn't mean that there are no other systems, but we just don't have witch space worm hole coordinate mappings for them. This is why all jumpable systems are inhabited by Earth-originated species. This is also why Thargoids are considered Aliens but the other species are not.
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