Disembodied wrote: ↑Wed Mar 01, 2017 10:05 am
Astrobe wrote:in particular, there's no trace of civilization
This, especially on the night side! City glowmaps - especially if they could be linked to population size (and maybe tech level too, depending on whether you imagine TL1 to be stone age, or current Earth technology, or somewhere in between: personally I favour the stone age end of things, as I think it makes for a more interesting imaginary universe).
Now this is an interesting idea... However some things need to be taken into account: planet size, landmass locations, tech level, and population numbers. For example one of the higher TL planets can have a number population centres (cities), determined by a random number generator. But since that would be a high TL number, the number of cities shouldn't be below, let's say, 20, and not higher than 40. Through the rendering mechanism for planets, I assume one can figure out where the landmasses are. Then, generate a glowmap or transparent texture of some kind which places the cities at certain spots. The trick now is to keep the cities at the same spot for each planet.
An alternative is to have transparent PNG's with pseudo-shining spots pre-rendered once, and "overlay" those on the existing planets. Since there are "only" 2048 planets in the core game, this number of mostly transparent PNG's wouldn't use up too much space.
This is coming from someone who does know a little bit of programming, and these would be the two approaches that come to my mind.