Trunk nightly
Moderators: winston, another_commander, Getafix
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- Quite Grand Sub-Admiral
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Re: Trunk nightly
Done - thank you!
- Getafix
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Re: Trunk nightly
<Creaky sound of door opening... Approaching gasping and panting sounds... Getafix crawls slowly in the room in a rather unpleasant shape...>
Guys 'n' gals, disproportionally balancing between R/L and OO/L realms, and with disk cylinders resembling to something between swiss cheese and blue cheese, the nightly server is slowly recovering.
There will be interruptions, as the server is still in ER, hopefully gradually fading out.
<Getafix, painfully exits the room...>
Guys 'n' gals, disproportionally balancing between R/L and OO/L realms, and with disk cylinders resembling to something between swiss cheese and blue cheese, the nightly server is slowly recovering.
There will be interruptions, as the server is still in ER, hopefully gradually fading out.
<Getafix, painfully exits the room...>
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
- Cody
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Re: Trunk nightly
Muchas gracias, amigo!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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Re: Trunk nightly 1.85.0.6875-161215-b779a8f
Had this happen again last night - no request acknowledgement, no clearance message, but I did get the thirty-second warning.Cody wrote:Not a bug as such, but I've not seen this before: no docking clearance message from the station.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Getafix
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Re: Trunk nightly
The nightly server shows clearly its age and it's down.
I'll have a look as soon as I manage to get my hands on it, i.e. tonight.
I'll have a look as soon as I manage to get my hands on it, i.e. tonight.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
- Cody
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Re: Trunk nightly
If the ASC gets damaged, it defaults to the basic planet only, yes?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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- ---- E L I T E ----
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Re: Trunk nightly
... or to the station when close enough to it.
- Cody
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Re: Trunk nightly 1.85.0.6881-170102-2ef7784
Thanks, that's what I thought... which is why this had me puzzled. The damaged ASC seemed to work fine, showing planet, sun, nav buoy, and hermit.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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- Quite Grand Sub-Admiral
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- Joined: Wed Feb 28, 2007 7:54 am
Re: Trunk nightly
Interesting... This bug goes as far back as at least v1.82.
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- Quite Grand Sub-Admiral
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Re: Trunk nightly
This should now be fixed with commit 3207533. In order to fix this, a new JS PlayerShip property,
It is meant to be used mostly internally, but of course scripters can make use of it as well; they will just need to be a bit careful with it, because it lets you do stuff that would not be allowed in the normal game.
Usage:
Any other value will result in an error.
Of course, if you never use this property in your scripts, the only difference you should see is that when the ASC breaks now, it breaks as expected. And, hopefully, the ASC is the only thing that I've managed to break during this attempt. If you see any problems with this, let me know. If you think that it would be best if the compass type should not be switchable without the Advanced Compass equipment being present, feel free to say so, It should be posible to change the current warnings of the property to errors and reject changes if so desired (although I'd think it's best the way it is now).
compassType
, was introduced. What it does, is basically make the compass work as a dual-mode piece of equipment, if one wishes so, rather than being two separate pieces (basic and advanced equipment).It is meant to be used mostly internally, but of course scripters can make use of it as well; they will just need to be a bit careful with it, because it lets you do stuff that would not be allowed in the normal game.
player.ship.compassType
had to be introduced because the compassTarget and compassMode existing properties were by design read-only. What it does is set the compass to either basic mode or advanced mode, without caring about the Advanced Space Compass equipment being present or not. If you do not have the ASC present or have it damaged, then the property will still set the compass type to whatever the scripter wants, but it will print a log warning in this case. Note that switching your basic compass to an advanced one like this is not a permanent change; it all gets reset whenever the universe is recreated, i.e., after a hyperspace jump to a new system, so be careful if you do decide to incorporate it in your scripts. Usage:
player.ship.compassType = "OO_COMPASSTYPE_BASIC";
orplayer.ship.compassType = "OO_COMPASSTYPE_ADVANCED";
Any other value will result in an error.
Of course, if you never use this property in your scripts, the only difference you should see is that when the ASC breaks now, it breaks as expected. And, hopefully, the ASC is the only thing that I've managed to break during this attempt. If you see any problems with this, let me know. If you think that it would be best if the compass type should not be switchable without the Advanced Compass equipment being present, feel free to say so, It should be posible to change the current warnings of the property to errors and reject changes if so desired (although I'd think it's best the way it is now).
- Cody
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Re: Trunk nightly
Thanks - sounds like you had some fun with that one.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
- Sharp Shooter Spam Assassin
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Re: Trunk nightly
My ASC took a hit again... erm, is this correct breakage? Still locked onto the station, I reckon, but showing the red circle?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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- Quite Grand Sub-Admiral
- Posts: 6671
- Joined: Wed Feb 28, 2007 7:54 am
Re: Trunk nightly
It should lock on the main station on breakage, if the main station is nearby. If it is not the case, I am suspecting OXP interference because for me it works OK.
Meh, what'd you expect, it's broken anyway...
Meh, what'd you expect, it's broken anyway...
- Cody
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Re: Trunk nightly
Yeah, it's broken anyway... and I'm an old fool! <chortles> Where's my medication?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Getafix
- Quite Grand Sub-Admiral
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- Joined: Tue Apr 01, 2008 12:55 pm
- Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
- Contact:
Re: Trunk nightly
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]