Trunk nightly

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Cody
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Re: Trunk nightly 1.83.0.6682-160326-95ec3f2

Post by Cody »

Not a bug as such, but I've not seen this before: no docking clearance message from the station.
If not for spara's Nav-MFD, I'd not have known clearance had been granted - strange one!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Cody
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Re: Trunk nightly 1.83.0.6777-160507-e115e22

Post by Cody »

Code: Select all

14:40:35.869 [exception]: ***** Exception in pollFlightControls [next target]: NSRangeException : Index 16 is out of range 16 (in 'objectAtIndex:')
14:40:35.882 [exception]: ***** Exception in pollFlightControls [next target]: NSRangeException : Index 17 is out of range 16 (in 'objectAtIndex:')
14:40:35.895 [exception]: ***** Exception in pollFlightControls [next target]: NSRangeException : Index 18 is out of range 16 (in 'objectAtIndex:')
14:40:35.908 [exception]: ***** Exception in pollFlightControls [next target]: NSRangeException : Index 19 is out of range 16 (in 'objectAtIndex:')
14:40:35.922 [exception]: ***** Exception in pollFlightControls [next target]: NSRangeException : Index 20 is out of range 16 (in 'objectAtIndex:')
14:40:35.935 [exception]: ***** Exception in pollFlightControls [next target]: NSRangeException : Index 21 is out of range 16 (in 'objectAtIndex:')
14:40:35.948 [exception]: ***** Exception in pollFlightControls [next target]: NSRangeException : Index 22 is out of range 16 (in 'objectAtIndex:')
<scratches head>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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kanthoney
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Re: Trunk nightly

Post by kanthoney »

Thanks - should be fixed tonight.
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Re: Trunk nightly

Post by Cody »

Cool - you don't realise quite how much you use something 'til you can't use it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Cody
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Re: Trunk nightly

Post by Cody »

I just pulled into Ceerti Main, grabbed a 30k parcel contract, checked my manifest - and it wasn't there! Nor was it on F4 - gone, it was! I know (or suspect) that contracts have a shelf-life*, as I've seen them disappear from the list before - but to lose one after I've hit Accept (even had the Contract Accepted message) is a bit much.

*After experimenting, I don't believe this is connected to shelf-life (if such a thing actually exists) - they simply disappear.
Two of four contracts wouldn't register and disappeared - the other two were accepted fine. <scratches head>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
another_commander
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Re: Trunk nightly

Post by another_commander »

Is this reproducible? If yes, does it happen without OXPs?
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Re: Trunk nightly

Post by Cody »

Reproducible with that particular save, yes - message incoming!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
another_commander
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Re: Trunk nightly

Post by another_commander »

Looks like Cody and the RNG can't get along with each other. ;-)

The problem in that particular save was that the 30K parcel was from some guy named Erra Sole, but the manifest contained already a parcel contract randomly generated with the same sender name. Due to a specific check in the parcel validation functions, senders of the same name were excluded and the contract information was silently deleted.

Removing that specific check solves the problem and I think that it won't be an issue if every now and then senders with the same name come up. This does happen in real life too, so why not? I will remove the check for tonight's nightly and maybe you can test and see for yourselves if there are any other hidden side effects that I may have missed. It's just one line, should be easy to bring back in case of unforseen problems.
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Re: Trunk nightly

Post by Cody »

another_commander wrote:
Looks like Cody and the RNG can't get along with each other.
Ain't that the truth! I had one of those 'hyperspace failed' events yesterday, and the randomly selected damaged item was the cloak!
So both disappeared contracts had sender-names already in my manifest, eh? Good fix, as this would happen.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Trunk nightly

Post by Norby »

Minor notice: the third page is unnecessary.
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Re: Trunk nightly 1.85.0.6845-160926-eef1280

Post by Cody »

In F4 contracts, the system type icons seem to be missing from the contracts' details.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
another_commander
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Re: Trunk nightly

Post by another_commander »

Should be fixed for tonight's nightly. Please test and advise.
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Re: Trunk nightly

Post by Cody »

another_commander wrote:
Should be fixed for tonight's nightly.
It is indeed - thanks.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Cody
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Re: Trunk nightly

Post by Cody »

Is there a problem with the nightly? The latest available is 1.85.0.6847-161017-05ec85b - there has been a commit since then, yes?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
another_commander
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Re: Trunk nightly

Post by another_commander »

Yes. The Penguin-Signal searchlight is switched on - stand by for super-hero arrival.
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