Trunk nightly
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- Cody
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Re: Trunk nightly 1.83.0.6682-160326-95ec3f2
Not a bug as such, but I've not seen this before: no docking clearance message from the station.
If not for spara's Nav-MFD, I'd not have known clearance had been granted - strange one!
If not for spara's Nav-MFD, I'd not have known clearance had been granted - strange one!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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Re: Trunk nightly 1.83.0.6777-160507-e115e22
Code: Select all
14:40:35.869 [exception]: ***** Exception in pollFlightControls [next target]: NSRangeException : Index 16 is out of range 16 (in 'objectAtIndex:')
14:40:35.882 [exception]: ***** Exception in pollFlightControls [next target]: NSRangeException : Index 17 is out of range 16 (in 'objectAtIndex:')
14:40:35.895 [exception]: ***** Exception in pollFlightControls [next target]: NSRangeException : Index 18 is out of range 16 (in 'objectAtIndex:')
14:40:35.908 [exception]: ***** Exception in pollFlightControls [next target]: NSRangeException : Index 19 is out of range 16 (in 'objectAtIndex:')
14:40:35.922 [exception]: ***** Exception in pollFlightControls [next target]: NSRangeException : Index 20 is out of range 16 (in 'objectAtIndex:')
14:40:35.935 [exception]: ***** Exception in pollFlightControls [next target]: NSRangeException : Index 21 is out of range 16 (in 'objectAtIndex:')
14:40:35.948 [exception]: ***** Exception in pollFlightControls [next target]: NSRangeException : Index 22 is out of range 16 (in 'objectAtIndex:')
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Trunk nightly
Thanks - should be fixed tonight.
- Cody
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Re: Trunk nightly
Cool - you don't realise quite how much you use something 'til you can't use it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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Re: Trunk nightly
I just pulled into Ceerti Main, grabbed a 30k parcel contract, checked my manifest - and it wasn't there! Nor was it on F4 - gone, it was! I know (or suspect) that contracts have a shelf-life*, as I've seen them disappear from the list before - but to lose one after I've hit Accept (even had the Contract Accepted message) is a bit much.
*After experimenting, I don't believe this is connected to shelf-life (if such a thing actually exists) - they simply disappear.
Two of four contracts wouldn't register and disappeared - the other two were accepted fine. <scratches head>
*After experimenting, I don't believe this is connected to shelf-life (if such a thing actually exists) - they simply disappear.
Two of four contracts wouldn't register and disappeared - the other two were accepted fine. <scratches head>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Trunk nightly
Is this reproducible? If yes, does it happen without OXPs?
- Cody
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Re: Trunk nightly
Reproducible with that particular save, yes - message incoming!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
-
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Re: Trunk nightly
Looks like Cody and the RNG can't get along with each other.
The problem in that particular save was that the 30K parcel was from some guy named Erra Sole, but the manifest contained already a parcel contract randomly generated with the same sender name. Due to a specific check in the parcel validation functions, senders of the same name were excluded and the contract information was silently deleted.
Removing that specific check solves the problem and I think that it won't be an issue if every now and then senders with the same name come up. This does happen in real life too, so why not? I will remove the check for tonight's nightly and maybe you can test and see for yourselves if there are any other hidden side effects that I may have missed. It's just one line, should be easy to bring back in case of unforseen problems.
The problem in that particular save was that the 30K parcel was from some guy named Erra Sole, but the manifest contained already a parcel contract randomly generated with the same sender name. Due to a specific check in the parcel validation functions, senders of the same name were excluded and the contract information was silently deleted.
Removing that specific check solves the problem and I think that it won't be an issue if every now and then senders with the same name come up. This does happen in real life too, so why not? I will remove the check for tonight's nightly and maybe you can test and see for yourselves if there are any other hidden side effects that I may have missed. It's just one line, should be easy to bring back in case of unforseen problems.
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Re: Trunk nightly
Ain't that the truth! I had one of those 'hyperspace failed' events yesterday, and the randomly selected damaged item was the cloak!another_commander wrote:Looks like Cody and the RNG can't get along with each other.
So both disappeared contracts had sender-names already in my manifest, eh? Good fix, as this would happen.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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Re: Trunk nightly 1.85.0.6845-160926-eef1280
In F4 contracts, the system type icons seem to be missing from the contracts' details.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
-
- Quite Grand Sub-Admiral
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Re: Trunk nightly
Should be fixed for tonight's nightly. Please test and advise.
- Cody
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Re: Trunk nightly
It is indeed - thanks.another_commander wrote:Should be fixed for tonight's nightly.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
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Re: Trunk nightly
Is there a problem with the nightly? The latest available is 1.85.0.6847-161017-05ec85b - there has been a commit since then, yes?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
Re: Trunk nightly
Yes. The Penguin-Signal searchlight is switched on - stand by for super-hero arrival.