key_prime_previous_equipment binding

An area for discussing new ideas and additions to Oolite.

Moderators: winston, another_commander

Post Reply
Astrobe
---- E L I T E ----
---- E L I T E ----
Posts: 609
Joined: Sun Jul 21, 2013 12:26 pm

key_prime_previous_equipment binding

Post by Astrobe »

The equipment list can become crowded these days because MFDs often use it in order to add functionality. A key that would let one select the previous equipment would help with navigating this list.
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: key_prime_previous_equipment binding

Post by another_commander »

Ctrl+Shift+N?
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: key_prime_previous_equipment binding

Post by Cody »

<chortles>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Astrobe
---- E L I T E ----
---- E L I T E ----
Posts: 609
Joined: Sun Jul 21, 2013 12:26 pm

Re: key_prime_previous_equipment binding

Post by Astrobe »

another_commander wrote:
Ctrl+Shift+N?
lol, should have checked the reference sheet instead of keyconfig.plist.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

keyconfig

Post by Cody »

Ah yes, the keyconfig.plist - can I set a second key for key_inject_fuel so either will work?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: keyconfig

Post by Diziet Sma »

Cody wrote:
Ah yes, the keyconfig.plist - can I set a second key for key_inject_fuel so either will work?
Have you tried it?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: key_prime_previous_equipment binding

Post by Cody »

Aye, that I have!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: key_prime_previous_equipment binding

Post by Diziet Sma »

So I take it that it didn't work?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: key_prime_previous_equipment binding

Post by Cody »

Aye, that it didn't. <sniggers> Unless I'm missing something, or doing something wrong, it's either/or not both.
The compass has a key for cycling on each side of the keyboard - that's what I'd like for the injectors (i and x).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Post Reply