"No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime" Keith Stuart
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Re: "No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime" Keith Stuart
There's been much wailing and gnashing of teeth over NMS, from what I've been reading - especially over the PC port.
Not my cup of tea - hard to explain why - so I stand on the sidelines, blissfully unaffected by all the hype and angst.
Not my cup of tea - hard to explain why - so I stand on the sidelines, blissfully unaffected by all the hype and angst.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: "No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime" Keith Stuart
Good article, thanks! This bit is particularly interesting, I think:
[No Man's Sky] brings back that sense that Elite provided – that you’re a lonely and vulnerable traveller, in a puny rust bucket only ever one dramatic incident away from destruction. The universe won’t care when you’re gone. The universe barely knows you’re there.
Some people have reacted badly to this. Used to being told they’re the centre of the galaxy, gamers are furious about the lack of direction in the game, the lack of point, the lack of meaning, the lack of recognition.
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Re: "No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime" Keith Stuart
That's incredibly pretty but how does playability compare?
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Re: "No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime" Keith Stuart
I am enjoying it. But i take it for what it is. explore and grind resources. sell resources to get better tools to grind quicker. bigger ships to hold more suit enhancements to hold more etc.
I do find one thing curious about the game.
you are supposed to be "discovering " all the flora and fauna on the planets, yet there are cargo drops randomly scattered about the planets. there are alien ships floating in orbit. hint do not attack them even accidentally...
also as you explore there are ships flying overhead, life pods and crashed ships. seems to me there is a lot of activity for an "undiscovered planet" .
each planet seems to have a space station from what i have seen from lets plays on the tubes.
i havent gotten off planet yet. still exploring my first planet and trying to build up credits to buy that next ship when i do get to space and go to the station.
controls are not to hard to pick up. pitch and roll by the mouse , w and s accelerate and brake. i think a and d give yaw i think but i dont use them... interactng with things is by holding down the e key untill the circle indicator does 1 revolution. took me a while at first to figure out why when i pressed e nothing happened...
I do find one thing curious about the game.
you are supposed to be "discovering " all the flora and fauna on the planets, yet there are cargo drops randomly scattered about the planets. there are alien ships floating in orbit. hint do not attack them even accidentally...
also as you explore there are ships flying overhead, life pods and crashed ships. seems to me there is a lot of activity for an "undiscovered planet" .
each planet seems to have a space station from what i have seen from lets plays on the tubes.
i havent gotten off planet yet. still exploring my first planet and trying to build up credits to buy that next ship when i do get to space and go to the station.
controls are not to hard to pick up. pitch and roll by the mouse , w and s accelerate and brake. i think a and d give yaw i think but i dont use them... interactng with things is by holding down the e key untill the circle indicator does 1 revolution. took me a while at first to figure out why when i pressed e nothing happened...
Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
Re: "No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime" Keith Stuart
Looks set to become a core trope of the new Content-lacking Procedurally Generated Space Exploration Game genre.spud42 wrote:as you explore there are ships flying overhead, life pods and crashed ships. seems to me there is a lot of activity for an "undiscovered planet" .
Credit for inventing it goes to Elite Dangerous, in which Frontier addressed player complaints of content lack by adorning millions of uninhabited planets across the galaxy with wrecks of ships carrying tea and computers