At the moment, we have the [wiki]Scanner Targeting Enhancement[/wiki] and the [wiki]Wormhole Scanner[/wiki] in the core game. For OXPs, there's also the [wiki]Cargo Scanner OXP[/wiki] and the [wiki]Bounty Scanner[/wiki]. If we had a general "scanner" functionality in the game (built around the ship ident system on the "r" key), these could all be add-ons to that system, and all their capabilities rolled into the core game.
There are four basic classes of objects in the game (I think):
- Ships and ship-like objects (i.e. ones that move on their own). This would include Escape Pods and, conceivably, things such as Star Jellies.
- Inert objects: cargo canisters, rocks, boulders and splinters.
- Stations.
- Planets and suns.
So what extra information could be drawn out of these different objects, when scanned? And how long should that scanning take? Personally, I'd be in favour of a delay, as with the wormhole scanner, for a lot of the extra information: scanning should require some care and attention, so a delay would seem to be appropriate. Perhaps some information could be immediate, and some would require a scanner enhancement and/or a longer period of "digging". Some might not be available for every object, either.
1) Ships: information could include ship name; Commander name; legal status; armaments; extra equipment; outbound from; inbound to; declared cargo manifest
2) Cargo contents; name of ship registered to (for canisters); mineral/alloy/precious metal content (for rocks/boulders/splinters)
3) Stations: station name; allegiance; restrictions on trade (e.g. if certain goods are illegal to import and/or export)
4) Planets and suns: name; allegiance; atmosphere/habitability (for planets); spectral classification; coronal instability (for stars)
Are there other types of objects, and/or other kinds of information which a scanner could, in time, reveal? And would this information provide potential jumping-off points for player fun?