Boomslang MK-III

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tsoj
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Boomslang MK-III

Post by tsoj »

Image
A few years after the first series of the Cobra Mark III, Arthur Reeblax
designed a ship for his plan to explore the 'Alien'-planets anywhere between Ceesxe and Isatre,
that he called Boomslang MK-II (not MK-I because he is afraid of the one, but this is another
story). However his second or third flight ended in a disaster because he had been catched by
pirates. They hadn't found any cargo so they took instead his construction plan for the Boomslang
MK-III and sold it at the next station. Some old pilots without much money saw great potential in
this shipdesign and bought the construction plan with the rest of their money and founded the 'NES
Company'. The ship they built - the Boomslang MK-III - hasn't this big fuel tank of the MK-II anymore,
instead it has slots for lasers and missiles and more space for cargo. The Boomslang MK-III has
slightly better values than the Cobra Mark III which makes the Boomslang MK-III to a popular choice
for trader, smugglers, pirates or as escort ship or fighter.

https://app.box.com/s/xjvcwfc6hajkrn35u3uk6nzsamvfff3q
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Norby
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Re: Boomslang MK-III

Post by Norby »

Nice first work. :)

Please rename the .dat file in Models folder to contain capital "B" and your ship will appear in case sensitive Linux also.

Due to the 101t mass your ship is a heavy escort in my terminology, and the 86m witdh is over 70 so it is a wide escort like Krait, which need at least a Python in escort jobs to land in the deck behind the ship. So far so good, just a bit underpowered imho against its nearest competitors.

If the ship would be somewhat narrower (below 70m) and lighter (80t) then could be in the same class with Asp, offering cargo space in exchange of less speed.

Alternatively in the current size some more unique lookout and parameters would be good to give reasons why choose this ship instead of others. For example you can add subentities like [wiki]Sniper Gun[/wiki].
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tsoj
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Re: Boomslang MK-III

Post by tsoj »

Norby wrote:
Please rename the .dat file in Models folder to contain capital "B" and your ship will appear in case sensitive Linux also.
Done.
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