Oolite is pretty and still gets prettier. I like the game more than ever these days. Now with all the progress I wonder if an advanced system view is possible like I am ready to propose.
I am no programmer so I Photoshopped a fantasy image together how such a view could look.
Basically it works as follows. If you press F7 you would see the normal F7 screen. When F7 is pressed twice a new screen could show. This could be called the Advanced system view.
Now ideally this screen would read whatever .oxz or .oxp you have installed an puts this in a nice system view that reminds of Frontier First encounters or Elite Dangerous.
What would this screen do:
- It first loads any background .oxp and put that in the background. I am using Zugouyos cinematic sky for example.
- It then loads the sun .oxz/oxp. I have Wildeblood's distant stars so it puts that sun in the display and also the information and name of the sun
- It then loads any planet oxp that you have installed and makes a nice system view automatically with the corrects diameters of the planets. It puts the spinning models of the planets in that view. If you have extra planets installed all planets could be viewed. If you don't have any oxp's installed you could still see the sun on the left and the 1 planet on the right.
- Then it loads all orbitals that are normally detectable on the Advanced Space compass and put the orbitals under the system body.
Basically this could also be In system distances 2.0. So if it is implemented as an .oxp then it is fine.
You could set a compass target and then press a key again to view data on an object and of course you could cycle back to the normal F7. Is such a thing possible nowadays with the current Oolite? Of course I reckon it would be difficult to program but am firing a new (illustrated) idea. Here's how such a screen could look.
What are your thoughts about such a feature? Nice?, handy?, to difficult??
Edited to add:
So basically a dynamic system view that looks different on each system because everyone has different oxp's loaded.
Advanced system view twice F7
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- pagroove
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Advanced system view twice F7
Last edited by pagroove on Sat May 21, 2016 6:25 pm, edited 1 time in total.
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- pagroove
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Re: Advanced system view twice F7
If models are not possible there also could be made Icons of stations. Like I've done now.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Re: Advanced system view twice F7
I think it looks great! (I recognise some of those textures )
Not sure how easy it is to read textures from oxps in this context but then the F7 screen does it for the main planet...
Planets at least need to be defined as such by whichever oxp, and the miniature_scale_factor (or whatever it's called) in the source code could probably be adapted to show planets at such a scale.
One potential stumbling block might be the need to access all of this data before an oxp might typically need to generate it e.g. extra planets details prior to entering a particular system.
Not sure how easy it is to read textures from oxps in this context but then the F7 screen does it for the main planet...
Planets at least need to be defined as such by whichever oxp, and the miniature_scale_factor (or whatever it's called) in the source code could probably be adapted to show planets at such a scale.
One potential stumbling block might be the need to access all of this data before an oxp might typically need to generate it e.g. extra planets details prior to entering a particular system.
- pagroove
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Re: Advanced system view twice F7
Yes. That could indeed be a problem. Though I think not impossible. Computers are powerful enough these days.Redspear wrote:I think it looks great! (I recognise some of those textures )
Not sure how easy it is to read textures from oxps in this context but then the F7 screen does it for the main planet...
Planets at least need to be defined as such by whichever oxp, and the miniature_scale_factor (or whatever it's called) in the source code could probably be adapted to show planets at such a scale.
One potential stumbling block might be the need to access all of this data before an oxp might typically need to generate it e.g. extra planets details prior to entering a particular system.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Cholmondely
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Re: Advanced system view twice F7
Just stumbled across this:
which links to this:
https://github.com/trent-waddington/oolite - his version of Oolite v.1.85 which allows you to see a map of your current solar system!
https://www.reddit.com/r/Oolite/comment ... en_source/I recently discovered Oolite and starting hacking on it to make it just a little more playable. My inspiration for improvements was Freelancer, which I found the most intuitive of all the space sims I've played. Other than better mouse control, one of the things I found wanting was a system map - showing how far you are from the sun, planet and stations. Next was some targeting improvements. Other than that I've just been playing and enjoying a great game.
which links to this:
https://github.com/trent-waddington/oolite - his version of Oolite v.1.85 which allows you to see a map of your current solar system!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?