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"gcm-blackbox-template" = {
is_template = "yes";
ai_type = "nullAI.plist";
energy_recharge_rate = 1;
forward_weapon_type = "WEAPON_NONE";
heat_insulation = 0.3;
max_energy = 10;
max_flight_pitch = 0.5;
max_flight_roll = 0.5;
max_flight_speed = 0;
missiles = 0;
model = "gcm_blackbox.dat";
materials = {
"gcm_blackbox.png" = {
"diffuse_map" = "gcm_blackbox.png";
"emission_map" = "gcm_blackbox_emission.png";
"specular_map" = "gcm_blackbox_specular.png";
"normal_map" = "gcm_blackbox_normal.png";
"shininess" = "128";
};
};
name = "Black Box";
scan_class = "CLASS_CARGO";
thrust = 0;
weapon_energy = "0";
script_info = {
no_sc_config = 1;
};
subentities = (
{
type = "flasher";
color = { hue = 200; };
frequency = 0.1;
size = 7.5;
}
);
};
"gcm-blackbox" = {
like_ship = "gcm-blackbox-template";
cargo_type = "CARGO_CARRIED";
cargo_carried = "1 machinery";
roles = "gcm_blackbox";
unpiloted = "yes";
};
But here's the thing: there is no "shipSpawned" event in this case. I've just spent the last two hours trying to work out why my code for detecting when the player ejects cargo (using the "shipSpawned" event) wasn't working, and the reason was, the event wasn't being called at all. This is in 1.82.
I took my code to 1.83, added the new "shipDumpedCargo" event and now I could see my blackbox being spawned. But still the "shipSpawned" event didn't fire.
So I think this is a bug, but I'd appreciate any pointers if I've messed something up somewhere.