On a fast approach to a witchpoint beacon (distance only about 1 - 2 km but still enough time to stop) I exploded without any warning or visible reason (it gave me quite a shock!). I was sure that I didn't collide with the buoy, and this was confirmed in the log:
23:34:08.624 [LogEvents]: Player got hit a planet from lost target and died!
LogEvents isn't too fussy with grammar, but I found out that the event was, of course, "shipDied()", "hit a planet" was the cause of my death (parameter "why"), and "lost target" the entity name (parameter "whom"). So hit an invisible lost ghost planet, probably with a radius of about 1 km and a position of (0,0,0)...
It's probably not important, but the system was Reenesma in sector 3 and I was just flying around there (I didn't arrive from another system but launched at the station). I tried to repeat it in the same system but without success.
I don't know if it is connected, but when I was looking at the start of the log file, I found these entries:
22:52:31.074 [LogEvents]: Player will launch from Coriolis Station 24431 flying Python 14264
22:52:31.106 [LogEvents]: Player compass targeted lost target in mode COMPASS_MODE_PLANET
22:52:31.108 [LogEvents]: Player alert condition changed from 0 to 2
22:52:32.398 [LogEvents]: Player compass targeted Reenesma undefined in mode COMPASS_MODE_PLANET
22:52:33.583 [LogEvents]: Player launched from Coriolis Station 24431
This can be repeated, and I found it in older log files too. Is this normal?
Deadly collision with invisible planet
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Deadly collision with invisible planet
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
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Re: Deadly collision with invisible planet
Not normal. Do you get these kind of messages without any OXPs, other than Log Events?
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Re: Deadly collision with invisible planet
I'll try this evening.
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
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Re: Deadly collision with invisible planet
I've removed everything apart from LogEvents, and it is still in the log. So this.compassTargetChanged() seems to be triggered twice during the launch procedure, and the first time is too early.
Edit: Even with a new Jameson I get the following:
7:36:57.624 [LogEvents]: Player will launch from Coriolis Station 12651 flying Cobra Mark III 27313
17:36:57.647 [LogEvents]: Player compass targeted lost target in mode COMPASS_MODE_BASIC
17:36:57.648 [LogEvents]: Player alert condition changed from 0 to 2
17:36:58.985 [LogEvents]: Player compass targeted Coriolis Station 12651 in mode COMPASS_MODE_BASIC
17:37:00.142 [LogEvents]: Player launched from Coriolis Station 12651
Edit: Even with a new Jameson I get the following:
7:36:57.624 [LogEvents]: Player will launch from Coriolis Station 12651 flying Cobra Mark III 27313
17:36:57.647 [LogEvents]: Player compass targeted lost target in mode COMPASS_MODE_BASIC
17:36:57.648 [LogEvents]: Player alert condition changed from 0 to 2
17:36:58.985 [LogEvents]: Player compass targeted Coriolis Station 12651 in mode COMPASS_MODE_BASIC
17:37:00.142 [LogEvents]: Player launched from Coriolis Station 12651
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"