Galcop vs. Transhab

General discussion for players of Oolite.

Moderators: winston, another_commander

Post Reply
User avatar
Commodore Sics D'fore
Dangerous
Dangerous
Posts: 77
Joined: Fri Jun 23, 2006 6:01 am
Location: Southern California, USA, Earth

Galcop vs. Transhab

Post by Commodore Sics D'fore »

So I was at a planet with a Transhab station, and I spotted a Galcop Viper coming in, near the station. Just as I had turned to see him on my foreward screen... BAM! One of the spinning arms of the station nailed him, and he was destroyed!

I gotta say, that was pretty spectacular, unexpected and... well, cool. (I should be ashamed, huh?8)) I don't even see this as some AI bug that needs to be fixed. Occasionally, accidents do happen. Pilot error. It adds realism and random flavor to the game. I myself have sometimes accidentally flown a little too close to one of those spinning Transhab arms, and was almost hit.
I am not a number! I am a free man! ... Oh what the heck. You can call me Sics.
User avatar
Star Gazer
---- E L I T E ----
---- E L I T E ----
Posts: 633
Joined: Sat Aug 14, 2004 4:55 pm
Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)

Post by Star Gazer »

If we ever get news items, maybe incidents like that will get reported -
"Just in - in a tragic accident moments ago, Galcop Lieutenant Tarkish d'Emoeur, a popular veteran of the Rindoran War, was killed whilst on routine patrol. He leaves a widow and 2 young sons.
Traffic Control report that the incident will be subject to routine scrutiny, but believe that pilot error was to blame."
Very funny, Scotty, now beam down my clothes...
Post Reply