CQC goes beyond our original vision for Elite: Dangerous. It's a new PVP mode accessed from the main menu, launching you into instant combat on custom maps in twelve-player Free For All Deathmatch, Team Deathmatch and Capture The Flag

Moderators: winston, another_commander, Cody
Understandable. That said if you were going to eventually introduce subs then one of the best ways to do so is to enhance the value of the individuals digital investment.Cody wrote:Paid DLC (major updates - one due this year) is the plan, or so we're told. If Subs came in, I'd walk - as would many.
Of course, FD have already had my money, so users such as myself mean nothing to them. Sales weasels! <spits>
I look at it this way; business software often has a maintenance agreement/fee chargeable annually for not much more than bug fixes and an occasional enhancement as technology advances. The general cost (in my experience) is 10-15% of the price of the software.“Something has to give… That said if you were going to eventually introduce subs then one of the best ways to do so is to enhance the value of the individuals digital investment”
As a business, FD are probably doing fine, which is their raison d'être. I'll not debate the 'impressive' part, except to say their way of dealing with their backers is definitely not impressive - not even moderately! Of course, as I've said, FD have had their backers' money and have no need to cater for them anymore.SteveKing wrote:... but as a business, FDev has produced something moderately impressive (but maybe somewhat flawed)
Michael Brookes wrote:As announced at E3 we have a new game mode coming to Elite: Dangerous with CQC Championship. This multiplayer arena style combat uses specialised ships for quick dip in and out combat. The ships in CQC Championship are separate from the ships you own in the main game and there is no penalty for destruction in the same way as in the main game. Naturally this mode will feed into the main game and we’re considering it as another career role that players can take part in. Within CQC Championship there are two paths of progression.
The first is integral to CQC Championship itself and provides a ladder of upgrades and prestige as you rise through the ranks. Players earn experience by completing various actions in matches (such as kills or assists) and so progressing through the ranks. Different ranks will unlock ships, equipment and abilities and once the top rank is reached then it is possible to wrap around to further increase your status.
The second and parallel path connects with the main game with its equivalent of the Pilots Federation ranks. Players can also earn credits with the matches which are then available in the main game. As it is structured event outside of the normal flow of play it makes it easy to partake and a boon for explorers who are often thousands of light years away from civilization!
Could this be a good thing?Cody wrote:CQC - there's more...
I don't disagree... you can hear the 'but' though:Redspear wrote:Could this be a good thing?
My theory is that griefers are simply competitive personalities. (One of the four possible social exchange strategies: competition, co-operation, equalization, individualism.) Now you might think that's obvious, and all participants in competitive games are being competitive, but participation in competition is not a marker of a competitive personality.SteveKing wrote:My basic opinion is that griefers suffer from Angry Young Man Syndrome (regardless of how old they are).