NPC wormhole's and station proximity
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- phkb
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NPC wormhole's and station proximity
I just followed a Boa through its wormhole, but noticed that my navigation MFD was still reading "Too close to Coriolis Station". Are NPC's constrained by the same limitations when it comes to where they can open a wormhole?
- Smivs
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Re: NPC wormhole's and station proximity
Not that I know. Probably, because you were following, he was out of range but you were not.
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- Cody
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Re: NPC wormhole's and station proximity
I've often suspected that NPCs occasionly hyperspace from too close in (even mentioned it myself), but it's hard to be certain.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: NPC wormhole's and station proximity
Yeah, I have seen this myself - I assumed it was for the reason I theorised above.
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- Cody
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Re: NPC wormhole's and station proximity
I allowed for that when I was trying, in my own peculiar way, to check it out - never got a definitive result though.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Smivs
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Re: NPC wormhole's and station proximity
We need a boffin!
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Re: NPC wormhole's and station proximity
It shouldn't be any different - they both use the same function for checking mass inhibition of wormhole creation.
One thing that may well make an apparent difference, though - the ship jumping out creates a wormhole centred on it at the point it jumps out, with a non-negligible radius. Wormhole collisions are edge-to-edge, while inhibition is centre-to-centre. Therefore a ship exiting by being drawn into an existing wormhole may well have this happen a couple of hundred metres (or more, in some cases) before it would be far enough out to create its own.
One thing that may well make an apparent difference, though - the ship jumping out creates a wormhole centred on it at the point it jumps out, with a non-negligible radius. Wormhole collisions are edge-to-edge, while inhibition is centre-to-centre. Therefore a ship exiting by being drawn into an existing wormhole may well have this happen a couple of hundred metres (or more, in some cases) before it would be far enough out to create its own.
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Re: NPC wormhole's and station proximity
<chortles>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!