The problem is I think then with the no-draw distance in the first place.
Thank you for the details. I have no problem with the current no-draw formula due to I can set the same size (30m) in the top level flasher and use it as the first lightball or give them black color which hide it perfectly.
You can fix the recursive search of the largest object if you want or leave it as is, I am happy with the current workaround.
Hi, sorry if I report something already known, I'm new to the Ooverse (well I played oolite a bit many years ago). I've downloaded the latest nightly (1.82.0.150506-dev) and using a retina MBP in the "default for display" (1440x900HiDPI) mode in either fullscreen or windowed mode I see the planets cut to the bottom quarter of the display:
If I force HiDPI mode off then everything draws OK in Oolite, but then many of my apps break. I tried this with a new commander in strict mode assuming this should deactivate any extensions I've installed?
I've opened a github issue for you about the problem. As Cody says, we're a bit short on Mac developers at the moment, and it's not going to be easy to fix without one.
Thanks Cody and kanthoney. The GPU drivers are kept up-to-date with OS updates — I am currently running a public beta of the next point release 10.10.4, I can't easily revert to test if this happens in older OS releases but I suspect this is not a driver issue. If I can find another retina machine will test it there. I've added some more detail to the github bug report.
Tiny, little detail. Ship library, accessible from F4, exits to status screen. For the sake of consistency, it would be nicer if it returned to the interfaces.
Another tiny issue: scrolling off the top of the displayed portion of the OXZ list in the OXZ Manager puts you into the mini menu at the bottom of the screen (correct) unless it's the first page in the list (bug, or at least "weird"). No such issue exists with scrolling off the bottom of the displayed portion of the OXZ list.
One more if I may: F2 -> "End Game and Return to Menu", if "clicked" by hitting Enter, jumps straight through the menu to the "Start New Commander" screen (bug), but works fine if "clicked" with the mouse. Probably an issue with scanning the keyboard too early? (I think I've seen this in other places, too, but I can't remember where.)
Both seen just now on 1.82.0.6506; probably also applies to previous versions though I've not checked.
One more if I may: F2 -> "End Game and Return to Menu", if "clicked" by hitting Enter, jumps straight through the menu to the "Start New Commander" screen (bug), but works fine if "clicked" with the mouse. Probably an issue with scanning the keyboard too early? (I think I've seen this in other places, too, but I can't remember where.)
I don't think I can reproduce this one. What platform are you seeing this on?
One more if I may: F2 -> "End Game and Return to Menu", if "clicked" by hitting Enter, jumps straight through the menu to the "Start New Commander" screen (bug), but works fine if "clicked" with the mouse. Probably an issue with scanning the keyboard too early? (I think I've seen this in other places, too, but I can't remember where.)
I don't think I can reproduce this one. What platform are you seeing this on?
Should both be fixed in tonight's build. Thanks for the report.
spara wrote:
Tiny, little detail. Ship library, accessible from F4, exits to status screen. For the sake of consistency, it would be nicer if it returned to the interfaces.
Trunk nightly says Unknown of Unknown where it used to display the MBs downloaded of the total.
It did the same when updating the OXZ listing (which it did) and now I'm trying to download BGS update and angry b/c I don't know how much has been downloaded already.
Win 7 64 bit, same connection as always. Haven't played in a few months though and the net sometimes acts up, as always.
Downloading the list initially displays "unknown of unknown" but it recovers showing the actual size.
For BGS Background Set it breaks, indeed. Testing with some other oxps (new download or update) does not show the issue.
What is the second one that had the issue, again?
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
15:28:21.998 [oxz.manager.error]: Downloaded OXZ does not contain a manifest.plist, has been left in C:\OoliteProject/OoliteTrunk64.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.oxz
Looks like a problem with the uploaded file to be honest, other OXPs download and show downloaded percentage normally.
Re-checking, indeed only BGS is problematic (I was able to update all others and re-update the list after deleting my Engine Trails and the display worked). Maybe the game should cancel the download automatically if the manifest is missing/corrupt?