You might like to make your HUD compatible with the HUD Selector. It's pretty simple:
1. Rename your hud.plist to NovaLuxHUD.plist
2. Add a "script.js" file to the Config folder and...
Sigh. I was just about to post in the Docked HUDs thread that, because this new HUD is free of any javascript, it is 100% compatible with Docked HUDs. Thanks for ruining my morning, phkb.
"use strict";
this.name = "NovaLuxHUD";
this.startUp = function () {
player.ship.hud = this.name + ".plist";
var h = worldScripts.hudselector;
if( h ) h.$HUDSelectorAddHUD("NovaLuxHUD", this.name);
}
And you're done! Players can then select your HUD if they have multiple HUD's downloaded.
Thanks Will do when get around to make crosshairs, as they will prolly need scripts too.
Started on a little ship project, so HUD is as is for a while I guess
"There is a single light of science, and to brighten it anywhere is to brighten it everywhere." - Isaac Asimov
OK, this HUD is pretty amazing. I'd love to see the BackGroundSet done in this theme.
... in any case, I think you've just raised the bar here.
looks over shoulder
I just did a BGS today. Didn't like it though. The original is pretty damn good, though with 1.81 it does have its shortcomings (with only shortrange galacticmap being used).
I also started it because I wanted HD, though it uses 1024x512 pics only Tried 2048x1024 and it didnt work.
"There is a single light of science, and to brighten it anywhere is to brighten it everywhere." - Isaac Asimov
I downgraded to a Mark I for some fast cash. I noticed though that it isn't compatible with your hud -- or at least your hud get's shifted to the default one. Is that normal? I guess I didn't realize there were different hud layouts for the different boats.
I downgraded to a Mark I for some fast cash. I noticed though that it isn't compatible with your hud -- or at least your hud get's shifted to the default one. Is that normal? I guess I didn't realize there were different hud layouts for the different boats.
Yup, experienced that myself. The workaround is to save, then load.
Anyone knows how to prevent it?
"There is a single light of science, and to brighten it anywhere is to brighten it everywhere." - Isaac Asimov
I downgraded to a Mark I for some fast cash. I noticed though that it isn't compatible with your hud -- or at least your hud get's shifted to the default one. Is that normal? I guess I didn't realize there were different hud layouts for the different boats.
Yup, experienced that myself... Anyone knows how to prevent it?
For a completely unscripted HUD like this one, just duplicate the plist and rename it (?)hud-small.plist. Have two (2) plists in the OXP. Duplicating the plist is also how you make it compatible with HUD Selector without making it dependant on that.