Excellent - thanks buddy.phkb wrote:Thanks for the heads up. New version on the way shortly

Moderators: winston, another_commander
Excellent - thanks buddy.phkb wrote:Thanks for the heads up. New version on the way shortly
Same here!!! Thanks again for fixing the conflict so quicklyphkb wrote:..... I love what this OXP does for the game.
Code: Select all
"beacon" = "S";
"beacon_label" = "Slaver Base";
I like that idea - Phkb made a good point about the base not likely broadcasting a signal. Although I suppose it doesn't seem like too much of stretch that the folks from the intelligence team could have marked the base remotely. Something to think about - thanks PhkbWildeblood wrote:Now that we can set beacon codes and labels on existing ships from JS... and I'm not suggesting this for this OXP which I don't think should be made easier... but this has brought it to mind... things like the slaver base could be given an intermittent beacon. Use timers to add the beacon, say once a minute, and remove it again 10 or 15 seconds later.
How do waypoints work, they're another thing we didn't have back in my day? Giving the player a "last known position", more or less anywhere the correct distance, but wrong direction, from the star, so they don't go flying off forever into the distance, might be an idea.CommRLock78 wrote:It doesn't seem like too much of stretch that the folks from the intelligence team could have marked the base remotely.
That tells me that the occupant of this escape pod did not have any insurance or bounty applied to them when they entered their escape pod. I can't tell what the source of this escape pod was, but after some testing I can confirm that if a crew is set for an escape pod with zero insurance and bounty, the occupant will not be picked up by standard escape pod processing when you dock -- that is, with no insurance there is no payout for the player, and with no bounty there is no reward either. As both these scenarios fail to kick in, the "slave" you scooped (which is how an escape pod occupant is viewed in your hold) remains a slave after you dock.Damocles Edge wrote:14:59:55.400 [LogEvents]: rescued escape pod with a slave occuped by Esan Atilse undefined