Re: Elite: Dangerous - and the return

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Cody
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Re: Elite: Dangerous - and other stuff!

Post by Cody »

I didn't name my NPC after my commander name, part(s) of which may appear on an NPC (I think).
However, if you should encounter a sombreroed NPC with a single name, that'll be him - comprendes?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Elite: Dangerous - and other stuff!

Post by Diziet Sma »

Yah-Ta-Hey wrote:
OK... I did not see a cmdr prefix.... just the name but why did he show up when I went to the members list and he checked out as a real player... duplication of names? Will I see an NPC called cody or sims or even me?
This comment of Cody's would seem to me to be the answer.. the player got to name an NPC as part of their backer's pledge reward.
Cody wrote:
Perhaps it was that user's KS reward NPC name choice
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Elite: Dangerous - and other stuff!

Post by SteveKing »

mossfoot wrote:
Vulture fits its role nicely but is largely considered ugly
I guess then it not only fits its role, but looks the part :wink:
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Re: David Braben's Elite: Dangerous

Post by cim »

Cody wrote:
cim wrote:
... between that and the rather unpleasant creaking noises it makes...
The Cobra makes horrible creaking noises when maneuvering* - one of the many little things that I dislike about the game!
Having now accumulated enough money to buy a Cobra ... all I'll say is that it sounds far better than the Adder did.
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Re: David Braben's Elite: Dangerous

Post by Cody »

cim wrote:
Having now accumulated enough money to buy a Cobra ... all I'll say is that it sounds far better than the Adder did.
Oh dear! I've only tried the Sidewinder and Cobra, so far. How do you like the smeared windscreen?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: David Braben's Elite: Dangerous

Post by Wildeblood »

cim wrote:
Cody wrote:
cim wrote:
... between that and the rather unpleasant creaking noises it makes...
The Cobra makes horrible creaking noises when maneuvering* - one of the many little things that I dislike about the game!
Having now accumulated enough money to buy a Cobra ... all I'll say is that it sounds far better than the Adder did.
I don't like the idea of creaking sounds when you turn at all, but I would like to know if it has camera shake/vibration when you go really fast? (Something that's on my OXP to-do list, but it would be great if Someone Else beat me to it.)
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Re: Elite: Dangerous - and other stuff!

Post by cim »

Cody wrote:
I've only tried the Sidewinder and Cobra, so far. How do you like the smeared windscreen?
I thought it was overdone on the Sidewinder. Seems okay on the Cobra, so far, but I haven't been flying it long and I might just not have turned at the wrong angle to the star yet.

The Adder's a really nice step up from the Sidewinder with just three drawbacks
- the view isn't great (especially for an "exploration" ship)
- it objects noisily if you try to turn at full speed
- it doesn't look anything like an Adder
Wildeblood wrote:
I would like to know if it has camera shake/vibration when you go really fast?
A bit, yes, especially when accelerating or decelerating sharply.
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Re: David Braben's Elite: Dangerous

Post by Zireael »

Cody wrote:
After a year of bleating, cajoling, demanding, pleading, starting numerous threads and polls, the external view fanatics finally have their wish - kinda! <sniggers> For the latest Beta version <sighs> FD have unlocked the debug camera, which is a simple fly-by cam - not unlike cim's camera drones - that one can steer.

For the record, my Cobra MkIII appears to be mostly metallic blue. I refused point-blank to pay £10 for that lovely limited-edition chrome skin, you see!
Kind of? Good to see FD finally listen to the customers...
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Re: Elite: Dangerous - and other stuff!

Post by Cody »

Listen to their customers? Yeah, right!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Elite: Dangerous - and other stuff!

Post by mossfoot »

cim wrote:
Cody wrote:
The Adder's a really nice step up from the Sidewinder with just three drawbacks
- the view isn't great (especially for an "exploration" ship)
- it objects noisily if you try to turn at full speed
- it doesn't look anything like an Adder
Yes, especially the last part (same goes for the new FDL) :D But then, if all the old school elite ships resembled their counterparts, it would be a very blocky universe ;)
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Re: Elite: Dangerous - and other stuff!

Post by Cody »

Dyson Orbital - an outpost platform in a low security system 111ly from Sol. Dropped in, ran the IDS, found a bunch of astronomical objects, and scanned 'em all. I ain't exactly exploring (nor trading) - I'm simply meandering around, scraping a few thousand credits here and there selling planetary data. Now I check the system chart - yep, all planets/moons displayed and numbered. Fine - except for the First Discovered By [commander name] tag on each and every one of them. It's like Kilroy Was Here everywhere you bloody well go! As an aside: Creaking Door would be a worthy name for my ship (a damn good read, is Bomber).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Elite: Dangerous - and other stuff!

Post by Bugbear »

I have developed such a like | hate relationship with this game (I will never love this game). I feel dirty every time I click on the ED shortcut.

Once again, my limited gaming time is lost to the ever present Upgrade Now. F**k this, back to Oolite. I've started a new commander and am really struggling to get by on the parcel runs in my (mostly) unmodified Cobra. Finally scraped together enough credits to afford injectors - that makes me feel a little safer...but safe enough to attempt a shortcut through an anarchy, with a 6+ LY jump in and out?

It's tempting but I'm not in my iron-assed Boa II any more.
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Re: Elite: Dangerous - and other stuff!

Post by Cody »

Bugbear wrote:
... but safe enough to attempt a shortcut through an anarchy, with a 6+ LY jump in and out? I'm not in my iron-assed Boa II
<grins> That would definitely be asking for trouble, I reckon!

As for ED: I doubt I'll progress far - too much in-game time required, for a game that hasn't grabbed me!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Elite: Dangerous - and other stuff!

Post by Cody »

This is from the in-game GalNet news, I believe - rather sad, in my opinion.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Elite: Dangerous - and other stuff!

Post by Yah-Ta-Hey »

Cody, your link goes to an authentication page for the forums.... but putting in nvidia cards as part of the game is sad for of commercialism.
Bartle tester says while I am drinking evil juice, I am: 80% killer/ 80 % achiever/ 33% explorer and 0% socializer.
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