Seriously, as in is there any prospect whatsoever of the powers that be doing such a thing? Of course not. Is it something you should think about? YES. If you can't nominate your five best OXPs, why can't you? ("They're all equally brilliant; everything I do is brilliant," is not an acceptable answer.)Neelix wrote:Seriously? You expect that to make any difference at to the quality of what's offered at all?Wildeblood wrote:Here's something to think about: suppose everyone with a user login at oolite.org had a hard limit on the number of OXZs they could add to the system. Say 10. No exceptions for anyone. Would that encourage a focus on quality, rather than quantity, of OXZs available through the manager? (No, let's say 5.)
Who suggested any limit on anyone's ability to share anything? We're discussing a particular method of sharing. A method which is designed for its users to avoid any interaction with OXP authors, this forum or the wiki. A method which strongly implies by its nature that the content available through it will "just work". But some of it doesn't work well, and some doesn't work at all.Neelix wrote:If anything that would just discourage me from sharing my work...
I make my OXPs primarily for myself, and while I enjoy being able to share them with others and get feedback I think having that kind of limit imposed would just cast a very off-putting shadow over the whole thing...
The in-game OXZ downloader is effectively making OXPs part of the core game. When it doesn't work well, that no longer reflects badly on the individual OXP author - who is now reduced to anonymity - it instead reflects badly on Oolite itself. I don't want the player's experience to be, "I tried that Oolite game, and it looked okay, so I added some of the expansion packs. Then it started to act weird, so I deleted it."